![]() |
|
|
|||||||
| Register | iSpy | Wiki | gXboxLive | FAQ | Members List | Social Groups | Calendar | Search | Today's Posts | Mark Forums Read |
| Welcome to the FinalGear.com Forums! | |
| Entertainment Games, movies and music - we love 'em, so talk about 'em here. |
![]() |
|
|
LinkBack | Thread Tools | Search this Thread |
|
|
#21 | |
|
Joined: Apr 20th, 2005
Last Online: November 15th, 2009
Location: Adelaide, Australia
Age: 25
Posts: 1,348
Rep Power: 21
![]() ![]() |
Quote:
|
|
|
|
|
|
|
#22 | |
|
Lazy Head Dude
|
Quote:
__________________
There is no replacement for displacement. - Wolfgang Bernhard, Chief Operating Officer, Chrysler Group talking about the Dodge Viper SRT-10 ... I ask Herb Helbig, vehicle synthesis manager for SRT and a member of the original Team Viper development group since day one, if they'd ever thought of adding traction control. "It comes with two," he says, pointing at my feet. "Learn to use them." Got it. - Motor Trend on the 2006 Dodge Viper Coupe, November 2005 |
|
|
|
|
|
|
#23 | ||
|
Lady GaGa's #1 Fan
|
Quote:
) And man, RA1 was fun. That MAD truck!
__________________
![]() "It is impossible to describe this kind of performance to the uninitiated. Telling a traffic officer or a safety crusader like Ralph Nader that 100 mph can be safe is like reading the Constitution to a Maoist; it is a strange and hostile concept." -Brock Yates. The body was accidentally unearthed from a shallow grave by construction workers. Because of Parkinson's. |
||
|
|
|
|
|
#24 | ||
|
Joined: Apr 20th, 2005
Last Online: November 15th, 2009
Location: Adelaide, Australia
Age: 25
Posts: 1,348
Rep Power: 21
![]() ![]() |
Quote:
I know what I am going to buy!
|
||
|
|
|
|
|
#25 |
|
Lazy Head Dude
|
Well, they work just fine for me from what I can best tell.
![]() It's the originals that didn't.
__________________
There is no replacement for displacement. - Wolfgang Bernhard, Chief Operating Officer, Chrysler Group talking about the Dodge Viper SRT-10 ... I ask Herb Helbig, vehicle synthesis manager for SRT and a member of the original Team Viper development group since day one, if they'd ever thought of adding traction control. "It comes with two," he says, pointing at my feet. "Learn to use them." Got it. - Motor Trend on the 2006 Dodge Viper Coupe, November 2005 |
|
|
|
|
|
#26 |
|
Ye, I've got C&C, C&C Red Alert 1 with expansions & 2, C&C Tiberian Sun and C&C Generals & Zero Hour. Been playing C&C games since '98.
Even though the basic idea of the game has remained exactly the same from day 1, they are still great fun.
__________________
"Now we've been told in this new series, we've got to feature more green cars. So here's one. It's really the greenest car we could find, really." (A bright green Lamborghini Murcielago) -JC |
|
|
|
|
|
|
#27 |
|
Joined: Feb 16th, 2004
Last Online: November 19th, 2009
Location: Vancouver, British Columbia, Canada
Age: 25
Posts: 674
Car: 1993 Acura Integra RS sedan
Rep Power: 24
![]() |
Anybody still play WarCraft II?
__________________
The Porsche 911 Turbo, the world's most civilized sports car.
|
|
|
|
|
|
#28 | |
|
Captain Internet
Joined: Dec 19th, 2004
Last Online: Yesterday
Location: Bahrain
Age: 25
Posts: 2,921
Car: Audi TT '08
Rep Power: 200
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Quote:
In GMT time, we play about 10pm'ish |
|
|
|
|
|
|
#29 |
|
Joined: Apr 2nd, 2005
Last Online: June 29th, 2008
Location: somewhere in yupe
Posts: 1,511
Rep Power: 0
![]() |
anyone knows if they showd som new pictures of C&C3 at E3?
|
|
|
|
|
|
#30 |
|
Captain Internet
Joined: Dec 19th, 2004
Last Online: Yesterday
Location: Bahrain
Age: 25
Posts: 2,921
Car: Audi TT '08
Rep Power: 200
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
http://pc.gamespy.com/pc/command-con.../708024p1.html
Not much out. Viper had some HIGH res imageshack links, can't find them right now... |
|
|
|
|
|
#31 |
|
Lazy Head Dude
|
__________________
There is no replacement for displacement. - Wolfgang Bernhard, Chief Operating Officer, Chrysler Group talking about the Dodge Viper SRT-10 ... I ask Herb Helbig, vehicle synthesis manager for SRT and a member of the original Team Viper development group since day one, if they'd ever thought of adding traction control. "It comes with two," he says, pointing at my feet. "Learn to use them." Got it. - Motor Trend on the 2006 Dodge Viper Coupe, November 2005 |
|
|
|
|
|
#32 | |||
|
Quote:
|
||||
|
|
|
|
|
#33 |
|
Captain Internet
Joined: Dec 19th, 2004
Last Online: Yesterday
Location: Bahrain
Age: 25
Posts: 2,921
Car: Audi TT '08
Rep Power: 200
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
New info out
The July C&C3 podcast has hit the streets, featuring Apoc, executive producer Mike Verdu, and legendary LARPer (and lead designer) Jason Bender. There's some nice little "colour" talk about the team members bashing each other in GDI-v-GDI-v-GDI multiplayer, Mike Verdu has a good overview on Tiberium in C&C3's world, there's talk of Silos, Tiberium Storms (which we read about in the designer diary a couple of days ago). Notable mentions are: * Silos are IN, and you can steal enemy money out of them. * 80% of the world's population lives in Yellow Zones * Zone Troopers (possibly among other infantry units) aren't vulnerable to Tiberium fields, but others are. * Red Zones have a lot of Tiberium, so expect higher-money battles with faster powering-up. * Even totally farmed-out fields of Tiberium will eventually grow back, but you can't just expect to nurse your "starter" field through a whole match. Tiberium harvesting is faster in the begining of the match when there's a lot of it on the map. * Nod plays the "good guys" (sorta) in the Yellow Zones, where they bring food etc. to the neglected poor folk who live there. Champions of the oppressed and all that, yadda yadda. * EA is trying to make C&C3 a "fast-paced" game * Multiple refineries and harvesters are absolutely back in, and GDI has "familiar tactics still available". * Fan feedback (that's YOU) about the initial Tiberium shots showing "big crystals" has been heard and Mike Verdu said they made the (harvestable) crystals smaller. * Mike Verdu says he "comes across as GDI", but he's "subversive at heart". Jason Bender says, "Peace Through Power - Nod has style". * At Leipzig, EA will be showcasing the first real-time multiplayer GDI versus Nod match, and there will be a "big announcement" that Mike Verdu thinks "will mean a *lot* to Command & Conquer fans" * One of the factions will have an "interesting, unique" and "tactical" use of Tiberium - that you'll want to be "very close to Tiberium when you're using their units" |
|
|
|
|
|
#34 |
|
Joined: Jun 6th, 2006
Last Online: November 11th, 2009
Location: The Netherlands
Posts: 473
Rep Power: 15
![]() |
Trés Interesting, hope it will get the fun factor back like in the Red Alert days.
|
|
|
|
|
|
#35 |
|
Lazy Head Dude
|
Can't wait!
__________________
There is no replacement for displacement. - Wolfgang Bernhard, Chief Operating Officer, Chrysler Group talking about the Dodge Viper SRT-10 ... I ask Herb Helbig, vehicle synthesis manager for SRT and a member of the original Team Viper development group since day one, if they'd ever thought of adding traction control. "It comes with two," he says, pointing at my feet. "Learn to use them." Got it. - Motor Trend on the 2006 Dodge Viper Coupe, November 2005 |
|
|
|
|
|
#36 |
|
Joined: Apr 5th, 2006
Last Online: Yesterday
Location: Toronto, ON
Posts: 561
Car: 1986 Toyota Cressida
Rep Power: 20
![]() ![]() ![]() ![]() ![]() ![]() |
Heres what I think of the lot...
Tiberiam Dawn(old C&C) - The best of the entire series, I think its the most balanced. Some of those Covert Operations were ridiculously hard. I think there was only 1 easy one. Red Alert - Fun despite the imbalance (Soviets rule land, Allies rule sea), I think this game had the best music of them all. Tiberian Sun - Not as fun, too heavily favouring NOD. Red Alert 2 - I feel is 2nd to the first C&C and first to introduce a 3rd faction, Yuri did being some imbalance but not as noticible as RA1. Generals - Liked the way they developed the game but it lacked the C&C feel because of the departure of the old engine and the music seems non existant, this title didn't really need the C&C name. I do wonder if C&C3 will retain one of the most noticible features of all C&C games...the really stupid AI.
__________________
|
|
|
|
|
|
#37 |
|
Joined: Apr 20th, 2005
Last Online: November 15th, 2009
Location: Adelaide, Australia
Age: 25
Posts: 1,348
Rep Power: 21
![]() ![]() |
Oh yeah, forgot to say that about a month ago I finally successfully finished every C&C game on every side.
Took me a good month of playing, although I could get through most games in one night per side, but it took me a while as I did so at the same time as my university exams. Probably not the best timing....but I still passed everything.
|
|
|
|
|
|
#38 |
|
Lazy Head Dude
|
I play a lotta Generals, but I find it hard to play older stuff. I hate the small queue and only one building.
__________________
There is no replacement for displacement. - Wolfgang Bernhard, Chief Operating Officer, Chrysler Group talking about the Dodge Viper SRT-10 ... I ask Herb Helbig, vehicle synthesis manager for SRT and a member of the original Team Viper development group since day one, if they'd ever thought of adding traction control. "It comes with two," he says, pointing at my feet. "Learn to use them." Got it. - Motor Trend on the 2006 Dodge Viper Coupe, November 2005 |
|
|
|
|
|
#39 |
|
Joined: Apr 20th, 2005
Last Online: November 15th, 2009
Location: Adelaide, Australia
Age: 25
Posts: 1,348
Rep Power: 21
![]() ![]() |
I know what you mean, but it is funny to watch the evolution of the RTS over the years. But it is really annoying when you go to set a rally point or box select units only to remember "oh yeah, they hadn't invented that yet".
A couple of years ago I play Dune 2 for the first time in many a year. They hadn't even invented multiple unit selection, so you have the select each individually, scroll up to where you want them to go, click to send it there, scroll back down, select the next unit and repeat. Usually by the time you have orded 5 or 6 units to the front the battle is over.
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
||||||
| Thread Tools | Search this Thread |
|
|