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#1 | |
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Joined: Feb 8th, 2007
Last Online: Yesterday
Location: Cluj-Napoca, Romania
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I guess any gamer might be interested in this. After long long long contractual stupidities, Sony has lost the deal to create official F1 games, and Codemasters have received the license, with the first F1 game that they'll be producing expected to be out next year, based on next year's season.
http://www.autosport.com/news/report.php/id/67228 Quote:
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"There's no damage to the car, except to the car itself." (Murray Walker, 1991 British GP)
1980s-1990s F1, Group C and Supertouring nostalgic. And I'm proud of that. |
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#2 |
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Hm.. interesting, I just hope it won't be much of an arcade game, but more towards the sim racing route.
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Supporting : Kimi Räikkönen | Jenson Button | Robert Kubica | Sebastian Vettel | Petter Solberg | Mikko Hirvonen | Andy Priaulx | Jason Plato | Mat Jackson Nokia N95 8Gb Nokia N97 32Gb RM-505 Unlocked v11.0.21 -> v12.0.024 -> v20.0.019 09 VW MKV Golf GTI 2.0T DSG | APR Stage 1 | LHD 08 Honda Civic Coupé | LHD 06 BMW 130i | RHD 05 Ford Bantam 1.3i | RHD |
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#3 |
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Lazy Head Dude
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Good riddance. I downloaded the demo for Sony's F1 game on my PS3 and it was utter crap!
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There is no replacement for displacement. - Wolfgang Bernhard, Chief Operating Officer, Chrysler Group talking about the Dodge Viper SRT-10 ... I ask Herb Helbig, vehicle synthesis manager for SRT and a member of the original Team Viper development group since day one, if they'd ever thought of adding traction control. "It comes with two," he says, pointing at my feet. "Learn to use them." Got it. - Motor Trend on the 2006 Dodge Viper Coupe, November 2005 |
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#4 |
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well i suspect that handling will not be anything like f1 because, personally i dont think codemasters are capable of making a car game with realistic handling. it'll be more acarde like.
however, their crash models will be amazing. |
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#5 |
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Lazy Head Dude
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Sims rarely sell well anyway. Something in the middle will probably be best.
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There is no replacement for displacement. - Wolfgang Bernhard, Chief Operating Officer, Chrysler Group talking about the Dodge Viper SRT-10 ... I ask Herb Helbig, vehicle synthesis manager for SRT and a member of the original Team Viper development group since day one, if they'd ever thought of adding traction control. "It comes with two," he says, pointing at my feet. "Learn to use them." Got it. - Motor Trend on the 2006 Dodge Viper Coupe, November 2005 |
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#6 |
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Joined: Aug 3rd, 2006
Last Online: Yesterday
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I am sure they will make a better F1 game than Sony ever managed to. If they make a better AI.... hell if they make an AI, the game will be better. I could never play F1 games because all the computer controlled drivers drove like Japanese drivers. Secondly, changing the setting of your land rocket did nothing.
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#7 |
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I've never really liked F1 driving games. They were either too arcade'ish or too difficult to play properly. What i loved was a 1998 GP Team Manager Game and i still have it now. IMO the whole world of F1 is not only driving, but the increadable technology, team effort, development etc. So i think Codemasters shud make a combined driving/team manager game.
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Top Gear Rullz 4ever! Last edited by ViperVX; May 9th, 2008 at 1:38 PM. |
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#8 | |
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Unfortunately Viper007bond, you do make a fair point, in that simulation games are just a niche in the racing games market, and the PC gaming industry is increasingly being marginalised by the developing console industry. Simbin will never sell as many copies of their simulation GTR2 as Microsoft will their arcadish Forza Motorsport. It doesn't appeal to people such as ViperVX, who demonstrated in his post that proper simulation (F1 games) were "too difficult to play properly". Clearly he doesnt have the time or inclination to learn the complex driving techniques required to play the game successfully, and this is very common and gives rise to why arcade games such as Gran Turismo are so popular. By the same token though, he also says that he didn't want anything too arcadish as well, so hopefully Codemasters can provide something that can appeal to arcade gamers in order to sell the game, but also make it challenging and realistic enough to appeal to people like myself, who love the idea of softening the front anti roll bar half a turn in order to neutralise that last smidge of mid corner understeer and chase that elusive two tenths of a second, separating me from my position and first. Yes, I know that with that last sentence I'm now struck off anyone's dinner guest list for the foreseeable future, but thats fine, gives me more time to concentrate on wing settings, and bump rubbers and AAARGH!!! ViperVX, I think you're referring to Grand Prix World. I also have a copy of that and yeah, it was good fun. That sort of game appeals to even fewer people than the simulation market. There's probably a grand total of five people who ever bought GPW, although that doesnt seem to explain the apparent success of those football manager games one tends to see fairly frequently. Last edited by Red_Bull; May 10th, 2008 at 8:13 AM. |
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#9 |
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Joined: Jan 29th, 2007
Last Online: May 13th, 2009
Location: Poznan, Poland
Age: 20
Posts: 579
Car: 2009 Mazda CX-7, 2006 Alfa Romeo 147
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^ I've been playing football manager games since 8-9 years.
![]() Usually F1 games are pathetic, it's impossible to make a good simulation that's still playable. I just don't want to spend whole days learning how to drive, but I don't like arcade games too. ....so that's not for me.
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#10 |
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Joined: Dec 28th, 2007
Last Online: November 16th, 2009
Location: Denmark
Posts: 105
Rep Power: 9
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#11 |
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Lazy Head Dude
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I downloaded that and it wasn't too bad. Wouldn't spend a penny on it though, heh.
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There is no replacement for displacement. - Wolfgang Bernhard, Chief Operating Officer, Chrysler Group talking about the Dodge Viper SRT-10 ... I ask Herb Helbig, vehicle synthesis manager for SRT and a member of the original Team Viper development group since day one, if they'd ever thought of adding traction control. "It comes with two," he says, pointing at my feet. "Learn to use them." Got it. - Motor Trend on the 2006 Dodge Viper Coupe, November 2005 |
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#12 | ||
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#13 |
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I guess it does require a slight learning curve, but heck I love the challenge
![]() I started playing rFactor in December and I could not drive for my life, slowly I learned brake points, proper lines, and eventually I got into an F1 Mod and just tore it up. The cars in the mod seemed to suit my brute style of hacking away at times, and eventually I got the hang of things and could drive consistently..There will never be a popular main stream F1 game too many people to please so if your hardcore get a race sim and find a proper f1 mod, or if your just causal get an arcade like game.
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iRacing ![]()
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#14 | |
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Worrying. |
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#15 |
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Devouring your soul.. after belly rubs.
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It's gonna be shit. Dirt had terrible handling, GRID has unrealistic handling and terrible controls. I refuse to purchase anything from Codemasters and will not get this one..
F1 2002 was a fantastic game, especially with the old GTR mod (if anyone remembers that). |
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#16 |
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Joined: Feb 8th, 2007
Last Online: Yesterday
Location: Cluj-Napoca, Romania
Age: 18
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So far I didn't play any games from Codemasters; I prefered to stick to the good ol' F12K2-F1C-rF-GTR game engine. And it's doing the job absolutely fine; the only criticism I have of EA's F1 game is weird force feedback effects. The weird effects turn up mostly in the PTC mod and they're rather annoying.
More mods for rFactor, thank you very much. And I believe that the modders are gonna do a much better job of it. They should all get together and make their own game .
__________________
"There's no damage to the car, except to the car itself." (Murray Walker, 1991 British GP)
1980s-1990s F1, Group C and Supertouring nostalgic. And I'm proud of that. |
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#17 | ||
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#18 |
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I do hope they use a new game engine and new physics simulation because if the cars end up behaving like the ones in GRiD and DiRT, then....
![]() Not that I am a big F1 fan but I really think the new codemasters engine is way too filled with filters and strange car behaviours. Not a bad one neither a good one. |
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#19 | |
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iRacing ![]()
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#20 | |
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Interesting stuff...will watch with interest, although I think this has been proposed before. |
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