Codemasters' Formula One 2010

The update sounds fantastic

1. Corrupt Save Games - We have identified an over-zealous anti-cheating check that manifested as falsely identified corrupt saves, specifically the ones relating to practice and R&D upgrades, the save-games should now load without issue. However if any of you are experiencing corrupt saves outside of this then please continue to send your PS3 save game files to us (Xbox360 & PC saves aren?t of any use to us) and we can test these against the latest patch to see whether all instances of this issue have now been fixed

2. AI not pitting in dry races where a mandatory pit stop was required (20% or more) ? This has been fixed.

3. Player held in pit-stop too long ? We?ve improved exit logic so that it isn?t too cautious in holding players during a pit-stop.

4. Puncture frequency reduced ? The likelihood of players suffering punctures has been reduced.

5. Pit-stop lock-ups - Fixed several instances which caused the pit crew to lock-up and not be able to service the cars.

6. Automatically updating race strategy ? Selecting prime tyres from the tyre menu (over default option) now updates the strategy so that the pit-crew assign options during the pit stop as opposed to re-attaching another set of primes (in a dry race of 20% or more).

7. First lap calculates correctly ? The lap time for the first lap of the race now calculates correctly, from the lights going out as opposed to the cars crossing the start line.


In addition to these fixes we?ve also made improvements to the game based on your forum feedback:-


1. OSD changes ? showing split times rather than gap to leader ? We?ve changed how the OSD timing information functions so that split times are now displayed on the OSD, showing race time and race time differences to the other cars ? I.e. how far ahead/behind are at a sector boundary.

2. AI affected more by damage received ? Damage sustained by an AI?s car will have a greater effect their handling characteristics, effectively slowing damaged AI down more. AI cars that cannot maintain a racing speed will naturally yield to faster cars & come into the pits for repairs. As before, If they receive too much damage, they will retire from the race.

3. AI yielding to other cars when not on flying lap in qualifying - Improved AI behaviour to move off the racing line or out of the player?s way when the player is on a flying lap.

4. Increased wheel support ? Increased wheel support and force feedback tweaks (where applicable) for the following wheels; Thrustmaster Ferrari F430 Force Feedback (officially supported), Thrustmaster Ferrari GT Experience (officially supported), Thrustmaster RGT Force Feedback Pro Clutch (not officially supported but will work), Fanatec Porsche 911 Turbo S & GT3 RS2 (both officially supported).

5. Wet weather improvements - Rebalanced graphical and handling effect of cars driving on a wet track - the level of wetness has been increased as well as tyre trails being made more prominent.

6. Improved Damage Modelling ? Tweaks to the damage system so that more damage is visible / received during lesser impacts.

7. Next lap invalidated time trial logic - In time trial the next lap is no longer invalidated for any offence committed in the 3rd sector. It is calculated per track and is predominantly based on the final corner.

8. AI: Driver Behaviours - Addressed some issues in driver behaviour balancing that were causing occasionally unrealistic finishing positions.



There have also been several PC specific improvements as well:-


1. PC 'replay saving' and playback ? You will be able to save out the files to replay them later or share them with others.

2. DX11 ? The F1 2010 patch will enable the game to run on DX11. All of the graphical improvements are configurable from graphical options when in DX11. Specifically, "ultra" settings for 'shadows' and 'postprocess'. (These options require a lot of processing power, and are only recommended for high-end graphics cards.

3. Eyefinity Support ? F1 2010 now supports 3 x 1 or 3 x 2 monitor display setups (minimum requirement of 3 x monitors)

4. Optimisations ? We have made better use of multi-core processors in general, which will lead to better framerates on higher end machines.

5. Additional Support - Support for SandyBridge processors, which also adds support for currently available 'modern' processors, like Core i7, which wasn't correctly detected previously.


This list is not exhaustive of the issues being addressed in the patch but a snap shot of the key improvements. Please keep your feedback coming though as it is invaluable both for the work on the patch and for the design of F1 2011.

Once the patch goes into submission, we?ll try to give you guys a heads up as to when it will be live and ready to download as soon as we know.

Thanks for your continued support & feedback.

The F1 2010 Development Team.
 
when?
 
still FAIL. They can't fix corrupt 360 save game files.
 
1. Corrupt Save Games - We have identified an over-zealous anti-cheating check that manifested as falsely identified corrupt saves, specifically the ones relating to practice and R&D upgrades, the save-games should now load without issue. However if any of you are experiencing corrupt saves outside of this then please continue to send your PS3 save game files to us (Xbox360 & PC saves aren?t of any use to us) and we can test these against the latest patch to see whether all instances of this issue have now been fixed

Sounds a lot like they have a fix for PC and 360, just not for PS3.

I think I'll play this more when the patch comes out. AI always seem to ruin my hotlaps, it'll be nice when they yield.
 
Looks good, although no mention of balancing the fuel loads when you start a race. This is all the stuff that should've already been done but they obviously didn't get time to do.
 
Looks good, although no mention of balancing the fuel loads when you start a race. This is all the stuff that should've already been done but they obviously didn't get time to do.

I'm hoping that's going to be looked at too, as it's pretty much stopped me playing this game in anger at this stage.
 
Just got this game. Now trying to get the hang of driving without ABS or TC. Finding it difficult to get a clean lap. God knows how I'm going to fare in the rain. Methinks I should practice more. Or get a wheel.

Or be less stubborn and just turn the traction control on.
 
Last edited:
Automatically updating race strategy ? Selecting prime tyres from the tyre menu (over default option) now updates the strategy so that the pit-crew assign options during the pit stop as opposed to re-attaching another set of primes (in a dry race of 20% or more).

Haha this wasn't really a bug, just people who forgot to change their pitstop from primes to options when they chose to start on primes...
I still don't see any mention of the biggest damn issue with this game, being the AI being completely unaffected by tyre and fuel simulation, to the point where if you turn these features off, you can effectively get pole and wins with the new teams.

In any case let's hope this is out soon.
 
still FAIL. They can't fix corrupt 360 save game files.

This has always been a problem with Codemasters games on 360 for some reason. It happened to me on 360 after I got 100% completion on Dirt 2 as well.
 
FINALLY!!! ALMOST THERE!!!

Helios
Community Manager



Join Date: Jan 2008
Location: United Kingdom, Rugby
Posts: 5,922

Update: The team have been hard at work and as a result we have now completed all internal testing on the patch.

The patch is now in submission with Microsoft and Sony for all 3 platforms, and once this process has been successfully completed the patch will be released, ready for you to download. Keep an eye out on the forums, facebook, and twitter, as we?ll let you know as soon as it?s ready to download.
 
That was the most difficult race ever, ridiculously wet, it was pretty good up until the half way point where the track decided to spit me off because it didn't like my lead most likely. The whole field started driving like it was dry and I was having oversteer moment after oversteer moment. I still won though, by the skin of my teeth.
 
Hmm. I swear the Virgin is slower than the HRT. 3 races in and this is the first time my teammate Di Grassi has outqualified them.
 
Last edited:
So I played rFactor today, for the first time since F1 2010 came out, and wow the physics are so different. I wish the game was rFactor physics with F1 2010 looks.
 
That was the most difficult race ever, ridiculously wet, it was pretty good up until the half way point where the track decided to spit me off because it didn't like my lead most likely. The whole field started driving like it was dry and I was having oversteer moment after oversteer moment. I still won though, by the skin of my teeth.

This happens to me all the time!
I'm running 50% races.
The last time, on Monaco, I was with a healthy lead, pitstop done and all, I was lapping traffic, 10 laps to go.
On corners I had done 100 times already with no problems, spins. Spin here, spin there...!
I thought the track should get grippier as the session progresses, not like it's made of ice. It certainly is weird. There's a lot of just odd stuff in this game, too much
 
Yesterday I played Monaco, fought my way from starting in 6th place to 1st and styed ahead quite well. Until the two cars directly behind me pitted, which apparently caused Alonso and Petrov to rubberband onto my tail. Which meant that I lost anyway, no matter what I did, because after I pitted in the second to last lap, Alonso just continued on without ever entering the pits. :rolleyes:

Right now I can't help but feel that I've wasted my money with this one. <_<
 
And CM saying spins are not scripted is bull shit because I was going slow enough that I feel I could have saved it but any amount of countersteering I put on when I felt the rear try to become the front were useless.
 
you spin when you brake hard and turn at the same time. remember this is a formula car, and not a road car. you lose all downforce, and hence grip when you slow down for slow 1st and 2nd gear corners. Best remedy to this is to just don't brake while turning. sometimes, you would feel the rear go light, just ease off on the brakes, but don't get on the throttle. let the weight transfer to the back again before doing so.

The only corner which i think has canned spins is catalunya's last chicane before the main straight. hate that track.
 
Top