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#1 |
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Resident Star Wars nerd
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I thought to myself, "well UF1's are a bit boring for the entry screen..."
![]() And yes, I know the proportions are a bit weird.
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Just call me Jay. ![]() "as I suspected, a sensible bloke." - Cobol74 |
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#2 |
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Yep, the image size lfs uses for this is 1024x1024 I believe, so depending on resolution its streched weirdly sometimes.
![]() I'm gonna make a Finalgear version of the LFS screens, with the car screen as well changing default cars to FG skins etc. Won't happen any time soon though.
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#3 |
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Should be simple enough to just crop the image to 1024x1024 so there's no stretching, right?
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#4 | |
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Faded to black
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Quote:
If that is the case, you don't want to crop, you want to shrink it horizontally. You'll want to create a 1365x1024 (4:3) or 1820x1024 (16:9) image first, then horizontally shrink it to 1024x1024. |
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#5 |
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I think that the image you copy into yout LFS\LFS S2 Full\data\pic folder should be 1024x1024. The default image is 1024x1024. I don't know if it will accept any other image size, but my guess would be no. Maybe it will accept 2048x2024 as well.
So as far as I see it LFS stretches the 1024x1024px image, to whatever resolution you are using. |
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#6 |
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I do think anything works for pixelsXpixels as long as it is devisable by 4 (This random not so real fact was made by dygear, where your edumacation is my top priority.) Or is that a XviD/DivX thing?
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Eagle Race Team |
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#7 |
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No, all games require all images to be square numbers in both directions since that's how GPU's handle numbers.
As ESPN was saying though, lfs still needs to streatch that image to fit a 4:3 screen, so when making the image 1024, you should 'squash' it horizontally so that its proportions are restored when it is re-streatched out to meet the screen ratio. I think.
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