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#1 |
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Wants Rick Astley's Babies
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Inspired by this one here, I'm proposing a similar thread for TDU, as its rather easy for people to do since its PC release.
So, I'll start ![]() DB9 going for the Sea: ![]() And in Profile: ![]() Nice ass: ![]() ![]() Murcielago posing at the beach: ![]() And then going home: ![]() Ford GT taking off gently: ![]() Another one in Memory of Jezzas GT: ![]() Sagaris being a bitch: ![]() And even bitchier: ![]() No pic session without a Ferrari: ![]() And finally a SLR tearing up the city: ![]() Yeah, I know, not the greatest pics ever, but TDU doesn't render the pics like GT4 does. But then: What you see is what you get. My settings: 1360x768, 16xAF, HDR on, AA off(Geforce 7 can't do hdr+aa) and details on high obviously...
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![]() [18:11] MXM: it means buba is better than you now [18:12] sam-l: In what way? [18:12] Slycer: longer penis Last edited by Buba; March 6th, 2007 at 10:45 PM. |
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#2 |
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Joined: Jun 30th, 2005
Last Online: 4:01 AM
Location: Palo Alto, California
Age: 22
Posts: 3,910
Car: '03 Civic Si
Rep Power: 114
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Try turning HDR off and turning AA on. I'd guess it would look better.
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#3 |
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Wants Rick Astley's Babies
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Nah... It may on the photos, but playing the game looks better with it. After all I played it for 90 hours on the 360 with it. I did the Island race with AA cranked up, but didn't like the look and switched back afterwards.
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![]() [18:11] MXM: it means buba is better than you now [18:12] sam-l: In what way? [18:12] Slycer: longer penis |
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#4 |
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Damn.. Atari Owned PC users again... No difference from beta... Same glitches.... And same 90 cars instead of 125 or 145....
Waiting for Russian official release... and for Atari's word about that. Hope will never die... P.S. My first photo made up in beta... on GF7600 (I have now 8800 so wait for AA+HDR).No effects because of mmm...I don't know about that that time. ![]() P.P.S. Sorry for my bad englesh again. Last edited by HotCooler; March 7th, 2007 at 4:08 AM. |
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#5 |
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Joined: Jan 24th, 2005
Last Online: Yesterday
Location: Where F1 runs at night
Posts: 1,214
Car: (someday) Honda Civic Si
Rep Power: 37
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Just a quickie, can a 7900GTO do HDR + AA?
I'm a bit n00b on this, AA I know is for anti-aliasing, but HDR is ?
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![]() Fast, but fragile. Beautiful, definitely. |
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#6 |
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Wants Rick Astley's Babies
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hdr = high dynamic range, gives you that rather shiny and glowing picture with nicer transitions between the colors...
http://www.daionet.gr.jp/~masa/rthdribl/index.html http://en.wikipedia.org/wiki/High_dy...ange_rendering
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![]() [18:11] MXM: it means buba is better than you now [18:12] sam-l: In what way? [18:12] Slycer: longer penis |
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#7 |
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Top Gearish shot of my Sagaris.
![]() ![]() I do run 1600x1200 in the game, imageshack just resized it.
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2006 Volkswagen Passat 2.0T. Das Auto |
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#8 | |
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Joined: Jan 24th, 2005
Last Online: Yesterday
Location: Where F1 runs at night
Posts: 1,214
Car: (someday) Honda Civic Si
Rep Power: 37
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Quote:
Er... one last thing, where do you enable HDR in the Nvidia control console ?
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![]() Fast, but fragile. Beautiful, definitely. |
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#9 |
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how do i get images off my 360?
i have some good ones though positioning the cam with the 360 controller is horrible |
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#10 | ||
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Quote:
the only exception to the rule is Valves source engine, they took the time to develope a HDR technique using just shaders so you can do HDR + AA at the same time on any DX9 hardware. all other examples of HDR are usually of the Open EXR type using FP16 precision, such as Far Cry, Splinter Cell Chaos Theory, Serious Sam II etc (those registers i was on about) this looks the best, but its more taxing. (some games do use FP10 to keep the performance good at the expense of precision, but it looks good still) ATi's Radeon X1800/1900 series are capable of doing this HDR and AA together and so is Nvidias new 8800 series. however, Ghost Recon Advance Warfighter games for some reason still wont let you run HDR and AA even if your hardware is capable of it. Quote:
you do not enable HDR in the nvidia control panel. HDR should be enabled in game under the graphics options. you'll need to make sure you have Anti Aliasing settings set to "off" or "application Preference" Anisotropic Filtering can be left on though, and really if you have a 7900 you should either keep it on x16 or x 8 with the HQ setting. Last edited by otispunkmeyer; March 7th, 2007 at 1:36 PM. |
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#11 |
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Is there a demo available for this?
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#12 |
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Joined: Jan 24th, 2005
Last Online: Yesterday
Location: Where F1 runs at night
Posts: 1,214
Car: (someday) Honda Civic Si
Rep Power: 37
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Ok I'll do some pics, I'm a nutter for trying to make anything slide !
![]() My fav: ![]() ![]() ![]() And quite a unlikely slide.....
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![]() Fast, but fragile. Beautiful, definitely. |
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#13 |
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Lazy Head Dude
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Good thread idea! I'll be posting some photos when my copy arrives today or Friday.
![]() And I ran 1600x1200, no HDR (framerate drop didn't seem worth it), no AA (no real need at 1600x1200), max graphics settings on my 6800 GT OC.
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There is no replacement for displacement. - Wolfgang Bernhard, Chief Operating Officer, Chrysler Group talking about the Dodge Viper SRT-10 ... I ask Herb Helbig, vehicle synthesis manager for SRT and a member of the original Team Viper development group since day one, if they'd ever thought of adding traction control. "It comes with two," he says, pointing at my feet. "Learn to use them." Got it. - Motor Trend on the 2006 Dodge Viper Coupe, November 2005 |
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#14 |
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Joined: May 29th, 2006
Last Online: March 18th, 2010
Location: Belgium
Age: 24
Posts: 299
Car: Audi A4 Avant (2006)
Rep Power: 16
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![]() A pic I took in the beginning. Will post some more of the nicer cars I have now ![]() Ow yea, I play the game on my laptop so that means 800x600 low quality
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Greets eLIX |
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#17 | |
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Unexperienced lover.
Joined: Jun 23rd, 2006
Last Online: 4:48 AM
Location: Canadaland :)
Posts: 8,241
Car: 1995 Nissan 240SX
Rep Power: 274
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#18 |
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Mrs. D-Fence
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How do you do pics mid-slide? Just pause the game while sliding and go to photo mode?
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#20 |
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Mrs. D-Fence
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Coolio, must try in the morning...well...in the afternoon, when i get of work.. *sigh*
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