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Photoshopping A seperate area so that we can keep all the threads in one place. :)

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Old March 17th, 2008, 09:48 PM   #1
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Default First ever Vector drawing - Finished

Thought I'd let you all see my latest project. Been working on it for quite a few hours today, and I'm very pleased with it so far. If it goes down well on here, I might specialise in Land Rover Vectors from my own photos.

This is just a quickly resized version to show you (original image is 10240x7680 and PSD is 431Mb images/smilies/wacko.gif)

http://pic.phyrefile.com/2008/03/17/M5Vector2Large.jpg
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Old March 17th, 2008, 09:49 PM   #2
I Bought This Title :o
 
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great, can't wait for the finished version.
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Old March 18th, 2008, 05:06 AM   #3
 
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That's huge :O Good work so far images/smilies/smile.gif
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Old March 18th, 2008, 05:27 AM   #4
 
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Looking good so far. I've been testing the waters of drawing with Photoshop as well (though I think my effort will come under the vexel banner as I dont think it's a true vector). Results will be posted shortly, just gotta iron out the last remaining details...
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Old March 18th, 2008, 09:30 PM   #5
 
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I'd recommend using Illustrator for vectors, it's much better than Photoshop, and Illu is sort of made for doing all those sorts of things lol.

Looks good so far, keep it up.
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Old March 18th, 2008, 09:50 PM   #6
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Thanks, I'll give Illustrator a go if I can find it.

Tonight's update:

http://pic.phyrefile.com/2008/03/18/M5VectorcopyCustom.jpg

Needs some finishing touches (like wheels), but you can tell it's an M5. Took away the M5 text too for various reasons, and I will leave the badge like this. Thought about making a police version with all black wheels like they are now.
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Old March 18th, 2008, 10:07 PM   #7
 
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You can try on mininova, I got mine from there.

It's not a bad idea to leave the text out, I always try to in my vectors. I think it just looks better and it's simpler.
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Old March 18th, 2008, 10:12 PM   #8
 
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matt2000: That's AWESOME! I love the E34 M5 and I have that exact photo on my pc too... it looks exactly as one M5 I had a ride in a couple years ago. Keep us updated!
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Old March 19th, 2008, 07:47 PM   #9
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Finished! images/smilies/biggrin.gif

Here is the 1600x1200 version:

http://pic.phyrefile.com/2008/03/19/M5Vector1600x1200_000.jpg

The great thing about having a 10240x7680 image is I can make any res. I like.

If anyone wants the original image, you can download it here. Right click > save target/link as, it blue screen my PC when I tried to view it in Firefox.
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Old March 19th, 2008, 08:38 PM   #10
 
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I'm living dangerously, I clicked on it.
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Old March 19th, 2008, 11:09 PM   #11
 
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Quote:
Originally Posted by matt2000 View Post
The great thing about having a 10240x7680 image is I can make any res. I like.
Actually dude since its a vector and not a bitmap you can make it any resolution you like from 640x480 to 20 billion x 30 billion. It retains the quality no matter what since it stores everything as paths rather than pixels.

Unless of course you didn't save the paths, then yeah disregard what I just said images/smilies/tongue.gif.

Anyways, great work! Keep it up! images/smilies/smile.gif Try coloring it if you're really bored images/smilies/tongue.gif
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Old March 19th, 2008, 11:10 PM   #12
 
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sry but what is vector ?
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Old March 19th, 2008, 11:59 PM   #13
 
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Well, it's jpg...not a wmf or something...*shrugs* My Firefox opened it just fine. Took a second, but it did it.
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Old March 20th, 2008, 12:27 AM   #14
 
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ok. ;D
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Old March 20th, 2008, 12:45 AM   #15
 
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Basically, a normal image is just a #x# of pixels, and each square pixel is filled-in with a color. The file has to know exactly what color goes in every single square. If you try to shrink this image, it has to take away some of the pixels, and change the colors of some of the nearby pixels to "blur" where the pixel was missing. If you try to enlarge it, you either get a horrible jagged image, or a blurry image is the software tries to "fill in the blanks."

The way a "vector" image works...it's not really an image at it's core. It's a long series of mathematical equations with variables that get filled in with size parameters. It doesn't matter what size you make the image, it just fills in the information, and it "draws" a perfect smooth-lined drawing.

I know I'm explaining it badly...anyone else?
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Old March 20th, 2008, 03:18 AM   #16
 
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Quote:
Originally Posted by NecroJoe View Post
Basically, a normal image is just a #x# of pixels, and each square pixel is filled-in with a color. The file has to know exactly what color goes in every single square. If you try to shrink this image, it has to take away some of the pixels, and change the colors of some of the nearby pixels to "blur" where the pixel was missing. If you try to enlarge it, you either get a horrible jagged image, or a blurry image is the software tries to "fill in the blanks."

The way a "vector" image works...it's not really an image at it's core. It's a long series of mathematical equations with variables that get filled in with size parameters. It doesn't matter what size you make the image, it just fills in the information, and it "draws" a perfect smooth-lined drawing.

I know I'm explaining it badly...anyone else?
That's pretty much bang on. Great explanation images/smilies/smile.gif

I'll just add my 2 cents to yours:

Basically for a vector, instead of going: This pixel is blue and this pixel is red, it goes "There is a circle of radius ______ with the center at ______". If you enlarge that circle, then all that changes is the radius and the software won't have to "guess" which pixel is which color, it just changes some math around. The only thing is that, if you want to view the image in a web browser or whatever, you'd have to save it as a jpg or png or gif or bmp etc etc, and that converts everything to pixels before saving it (since those formats don't save as "circle here, square there, globular supercluster here").
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Old March 21st, 2008, 11:12 AM   #17
 
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How DO you save them as vector'd work though, i never understood, a different program?
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Old March 21st, 2008, 12:36 PM   #18
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