P5138
Active Member
The shortcut penalty is a little "special". On most tracks you can get away with just about anything as long as the majority of your car's body is not touching the outside of the track (which the game defines as "anything that is dirt). On Trial Mountain (and to a lesser extent on Deep Forest) you can literally jump over corners at high speed, using the curbs as ramps, to cut them without penalty. The chicane on Deep Forest is concrete, so you can cut it out entirely without any penalty being placed.
You weren't on during the test and tune (I might run another before the event), but the 4WD cars were not doing too well. Granted: not too many were tested (I only had a tuned Legacy), but cars like the Zonda, M3, RUF, and Delorean were posting some really awesome times without too much trouble. However, last night I ran laps comparing different cars around and came to the conclusion that it's all down to the driver and his suspension setup (though, setting the center differential and LSD to make the 4WDs act like RWDs would probably be a good idea to get rid of the excess tire wear in the front). The restrictions on the event bring in a class of cars that is nicely homogenized even with all the unique characteristics of each car.
You weren't on during the test and tune (I might run another before the event), but the 4WD cars were not doing too well. Granted: not too many were tested (I only had a tuned Legacy), but cars like the Zonda, M3, RUF, and Delorean were posting some really awesome times without too much trouble. However, last night I ran laps comparing different cars around and came to the conclusion that it's all down to the driver and his suspension setup (though, setting the center differential and LSD to make the 4WDs act like RWDs would probably be a good idea to get rid of the excess tire wear in the front). The restrictions on the event bring in a class of cars that is nicely homogenized even with all the unique characteristics of each car.
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