I have a lot more trouble with the end of the slide than the beginning. Often I end up over-correcting in an effort to move the wheel quickly enough and swerve in the opposite direction. It seems to require a very rapid and precise snap back to center on the steering wheel to straighten the car out.
I can attest that the "startup" sound you get when you get in a car in your garage is extremely accurate for my car..... does not translate at all to in-game :?Well I don?t think the sounds are great, just not nearly as bad as in GT4. But that only goes for some cars... The Ruf Yellow Bird actually sounds pretty good (by GT5 standards of course). It at least makes a bit of that characteristic Porsche flat-6 noise that you would expect. Then you drive the Ruf BTR, which essentially has the same engine concept, and it just sounds like a combination of a lawnmower and a food blender, like most of the cars in the game... It?s amazing how they put so much attention to detail in to some aspects of the game, and then just didn?t bother with some other stuff...
That's because the start-up sounds are actual sound samples recorded in the real world.I can attest that the "startup" sound you get when you get in a car in your garage is extremely accurate for my car..... does not translate at all to in-game :?
Nope, doesn?t work for my car, not even at startup. The firts gen Cooper S also doesn?t sound one bit like the real thing, and that?s even a premium car. But the list of things they got wrong on the Mini is quite long anyway, they even managed to screw up a lot of the bodywork. The C63 also doesn?t have any of that wonderful bass of the real thing...I can attest that the "startup" sound you get when you get in a car in your garage is extremely accurate for my car..... does not translate at all to in-game :?
Well that definitely explains quite a lot, you can actually hear the whirring dyno noise in the background for many of the cars... :lol:That's because the start-up sounds are actual sound samples recorded in the real world.
PD definitely recorded real car sounds for the game. There is footage of them recording exhaust and engine sounds on a dyno as well as on a track.
Kazunori Yamauchi said:My perspective is that the sounds in Gran Turismo are just too real. With the recording method we use, we use a dyno and put the load on, and the sound we produce is just too accurate. I think it would be a good thing to sort of design the sound a little bit, and so that is something I would like to challenge ourselves with in the future.
What I find is that one of our themes with Gran Turismo is to create something that is real; that is what our team is focused on, but that can be an issue sometimes as well. If we see something in front of us, we try to reproduce that very accurately, and that tendency is getting stronger.
But, I think we maybe need to make things sexier sometimes, and I think that is something the Gran Turismo team might need to work on. It could also be because our team is growing in number, which could be one of our barriers to that goal.