No 56k: Grand Theft Auto IV

Ooooh, oooh, snazzy!! Can't wait! But are there any actual gameplay videos and/or screenshots? These all look like cinematics.
 
In the entertainment section, you can bump the threads ONLY if you have something useful for that topic. ie; new video trailers, news, etc..

We send infractions only if the post has something like "wow cant wait for this now." or other stupidass comments.

Edit; Merged topics. One nice discussion thread now. :)

Thanks, now everyones happy :mrgreen:

I wonder if GTA IV will have DLC? That would be cool to have cars, missions, guns and other stuff added just when it starts getting old.
 
It will be graphically the same on both the 360 and PS3 if not better for the 360. If I remember right, MS was bragging about the game being initially made for the 360 then ported to PS3.
 
Could be because M$ threw 50 Mil at Rockstar for having 360 exclusive downloadable content.
Actually most multi Platform games are developed for the 360, last thing heard was that UT3 is pretty much the only game where the 360 version will be a port from the PS3..
 
Could be because M$ threw 50 Mil at Rockstar for having 360 exclusive downloadable content.
Actually most multi Platform games are developed for the 360, last thing heard was that UT3 is pretty much the only game where the 360 version will be a port from the PS3..


Or they wanted to steal GTA from the PS3, because I remember GTA: SA for the Xbox and PC were released way after it was released for the PS2.
 
Or they wanted to steal GTA from the PS3, because I remember GTA: SA for the Xbox and PC were released way after it was released for the PS2.

The playstation used to be the bargain system that was easy to code for. That role has been reversed now, hence most new multi-platform games originating on the 360.
 
Actually, even then, the programmers thought the Xbox was easier
for coding, the Xbox360 continued with that trend.
 
last thing heard was that UT3 is pretty much the only game where the 360 version will be a port from the PS3..

IIRC Burnout is also being developed on the PS3 and porting to the 360.

At this stage, IMO, which system the game is being developed on is no longer an issue with big multi platform titles. Usually the technical/visual difference between each versions are due to how willing the developer(s) are to creating equal games, and GTA is too big of a title for Rockstar to mess up. As Activision/Infinity Ward have proven with COD4, quality multi platform games are possible, and if there are any differences between the two versions, it's almost never worth mentioning or comparing (at least to reasonable people).

The playstation used to be the bargain system that was easy to code for. That role has been reversed now, hence most new multi-platform games originating on the 360.
I would have to disagree with this. From the very beginning, the PS2 was famous for its unusual hardware structure and coding difficulties (similar to current position of PS3, if you will). Developers had to cope with it simply because of PS2's popularity and its one year head start on the XBox, once developers understood how to utilize its hardware, it turned out to be a rather powerful (for gaming) system and they were able to produce amazing looking games (MGS3, GT4 etc) despite the rather low hardware specs on paper.

Just like you said, it's been reversed this time around, 360 is now the default development platform for multi-platform games because of its popularity. But this is definitely not as simple as the inverse of last generation, some developers are claiming it would be easier to port from PS3 to 360 than the other way around. What this really means I have no idea, but if future multi-platform games shows similar results as COD4, it would definitely benefit all gamers regardless of which system they own.
 
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IIRC Burnout is also being developed on the PS3 and porting to the 360.

At this stage, IMO, which system the game is being developed on is no longer an issue with big multi platform titles. Usually the technical/visual difference between each versions are due to how willing the developer(s) are to creating equal games, and GTA is too big of a title for Rockstar to mess up. As Activision/Infinity Ward have proven with COD4, quality multi platform games are possible, and if there are any differences between the two versions, it's almost never worth mentioning or comparing (at least to reasonable people).


I would have to disagree with this. From the very beginning, the PS2 was famous for its unusual hardware structure and coding difficulties (similar to current position of PS3, if you will). Developers had to cope with it simply because of PS2's popularity and its one year head start on the XBox, once developers understood how to utilize its hardware, it turned out to be a rather powerful (for gaming) system and they were able to produce amazing looking games (MGS3, GT4 etc) despite the rather low hardware specs on paper.

Just like you said, it's been reversed this time around, 360 is now the default development platform for multi-platform games because of its popularity. But this is definitely not as simple as the inverse of last generation, some developers are claiming it would be easier to port from PS3 to 360 than the other way around. What this really means I have no idea, but if future multi-platform games shows similar results as COD4, it would definitely benefit all gamers regardless of which system they own.

Perhaps its something along the lines of, "get the hard part out of the way first?" I would say its easier to break down something complex to something simple, then take something simple and make it complicated. :lol:
 
That's definitely the logical assumption, however what I meant was how such change will affect the game quality, I'm obviously no expert in this field, so I won't pretend to know something I don't. As you can see, most developers are pretty tight-lipped about the details, wouldn't surprise me if what we know so far are just the tip of the iceberg. I'll hold off my judgments until those games are released.
 
That's definitely the logical assumption, however what I meant was how such change will affect the game quality, I'm obviously no expert in this field, so I won't pretend to know something I don't. As you can see, most developers are pretty tight-lipped about the details, wouldn't surprise me if what we know so far are just the tip of the iceberg. I'll hold off my judgments until those games are released.

They are professionals, and will not release a sub-standard game, so I'm absolutely not worried.
 
I got a call from my EBGames store and they said they'll be having a midnight launch :mrgreen: I'm so there :D

Those on the East Coast of Australia like me will be one of the first to get their hands onto GTA ^_^ Shame us Aussie's get screwed over and are get an EDITED version of the game :mad:
 
Going on what they did with all the other games, it'll get released 6months after the Console release. The PC version will still be the one to get though imo.

Can't wait for the pc release. Even if it's 6 months later.
 
Yeh that is all a bit confusing :?

Honestly I don't care that much about it. What gets cut is most likely something sexually related such as prostitution. Because thats the only thing thats been cut from previous Aus releases of GTA. And its not as if I'm craving for some 3D in-game porno, lol.

Just so long as none of the blood n' guts is toned down because thats when it starts to get really stupid for adult Australian gamers. The OFLC need to realise that the average age of a gamer IS actually over 18. Its such a stupid rating system we have here...
 
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