CrzRsn
So long, and thanks for all the fish
- Joined
- Mar 6, 2005
- Messages
- 17,444
- Location
- Motor City, Michigan
- Car(s)
- 13 Ford Mustang GT, 17 Ford Fiesta ST
Whats happening there?
Whats happening there?
Oh noes, I hotlinked. Bad Gato.
Not what I meant. Picture is coming in fine. Whats going on with the Civic?
Thanks for that. I needed a no-BS review.
Top Gear Top Tip - AVOID?
I also say the first patch, as it is an EA game, will be here by the weekend. And the fact that it has no LAN Mode is utter shite, even if they want to add it in a patch - earth to EA, please release complete games, kthx
Avoid indeed if you like simulation racing and expect NFS: Shift to be just be anywhere near low-end simulation games like the GTR-series.Thanks for that. I needed a no-BS review.
Top Gear Top Tip - AVOID?
Saying that the second-worst red wine you could find is "pretty good because it's definitely better than the worst one" does not make that second-worst red wine any more appealing. Furthermore, if NFS: Shift did not have the lame-ass points and stars systems, it would still be shit and would not be "a good racing sim". Just in case you didn't know, the points and stars don't have shit to say in whether or not the physics are realistic.Seriously? Apart from the gimmicky points thing, I think it feels more like a simulation than an arcade, definitelly better than GRID and wtf are you talking about Nordschleife having weird corners? When was the last time you drove on the track?
If the game didn't have the stars, points, etc, it'd be a good racing sim, but as it is, it falls somewhere in between.
Yeah they definitely used the old Bus Stop because it was "the most awesome". Or perhaps it was the only model Blimey had on hand from the GTR games. Oh and just so you know, it's not the old-old Bus Stop, it's the intermediary one used in 2005 - the one with a sharp right-kink before the actual entry.You lost all credibility right there. The new chicane is complete crap. The old course is 1,000,000,000 times more awesome.
At least at points that matter? So now physics and accuracy in recreating the tracks don't matter anymore? How could I possibly comment on the physics without using a wheel?Yeah, except that review was half BS, at least at points that matter. I can only suspect evans played with keyboard (which I didn't like one bit) or gamepad (which I haven't even tried). I agree that brakes have a weird response, they bite too sharply, but you get used to it.
At least SimBin got several things right in the simulation-department with GTR Evo. NFS: Shift pushes all the wrong buttons. Here's simulation for you: No H-shifter support (at least on PC) and in the controller settings, you can set automatic clutch and clutch sensitivity, but you can't map the clutch pedal.And it has a ring! My god, finally. I prefer it to gtr evo hands down.
I was wrong, I actually had fun playing this game.
It's far from perfect and won't replace GTR Evo on my PC, but I think it manages to narrow the gap between sims, which often frustrate casual gamers with little tolerance for driving errors and arcade racers, that are as close to newtonian physics as Bud is to beer.
Hmmm, it would be nice if we could find some kind of consensus here. Some are saying the physics are great, others are saying its total crap. Where does the truth lie, somewhere in the middle?
Xbox.com says "players: 1" so I assume that means no local multiplayer splitscreen.