nsx_23
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- Joined
- May 9, 2009
- Messages
- 7,709
Not all apps support them yet.
So I don't need to do this stuff:
http://forum.xda-developers.com/showthread.php?t=742379
Not all apps support them yet.
I do wonder why this isn't enabled by default, but only for apps that have the code for it...
Eventually all apps should get it, but that trick looks useful if you're getting the out of space message a lot. Just remember that an sd card isn't as fast at I/O as the internal flash memory. I suppose the OS attempts to diminish that by only copying actual data to the sd card, not the app code. I do wonder why this isn't enabled by default, but only for apps that have the code for it...
Really, I don't know how one is supposed to run out of internal space, except maybe with a ton of games that bring large graphics stuff with them. I don't have many apps installed, but with the settings saying "Available internal memory: 230 MB" on my (pretty much low-end nowadays) HTC Magic, and your common app weighing in at somewhere around 1 MB or below, I'm not running out of space any time soon...
...the .apk of my own app is 118kb in size, and I'm already thinking how I could shrink it down
What does your app do?
I was looking for a tone matrix type thing for Android, didn't find any and have been thinking of making my own ever since. Of course, my knowledge of programming and building programs in limited to the C++ I learned in grade 9. Hello world, indeed.
I'm waiting anxciously for app inventor. I have many apps lined up, including a PhyreFile one.
As long as you are somewhat familiar with object-oriented programming (and with C++, you should be), it should be no big deal.
I've got 40 mb free. OfficeSuite: 10.6MB, Nimbuzz: 8MB, Adobe Flash 10.1: 7MB, HTC_IME mod: 5.5MB, Radiant: 5.4MB, Drop7: 4.5MB, RockPlayer: 4MB, Google Maps: 3.9MB, Astro File Manager: 3.6MB, DoubleTwist: 3MB, etc...
That's on top of Sense, which is quite a hog on its own.