AiR
Forum Addict
me said:EA has in typical EA fashion thinks their customers are have ADD
Goddamnit I just about proved EA right! :lol:
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me said:EA has in typical EA fashion thinks their customers are have ADD
anyone else feel like the car is floating sort of sideway'ish when cornering?
Did 3 corners and put it away. Worst driving I've ever felt in a game. Force feedback is terrible. The wheel is not connected to the tires. The fastest way to drive is still to crank in full lock.
More real than GT5 my fucking ass. That's probably the last Shift I ever play. Normally I'll give a game a day or two, but with a racing game, if it doesn't feel like a car within 5 seconds it's not worth playing.
Unless you show me proof, I'd rather trust the professionals who made the game rather than some internet experts.
Niels Heusinkveld said:If speed sensitivity is required to make it feel reasonable with a wheel [which it is if you want to get rid of the absurd swaying on straights], it just underlines the game nature of it. Thats fine, it is probably a good game! But that loads of people are looking for wheel settings just screams its not a sim!
- linear axis
- no steering help
- no speed sensitivity
And a reasonable steering ratio, say 30 degs car setup 900 on your wheel. If that feels rubbish, it unlikely to be a sim.
I'll just leave this here [removed]
4.4gb repack
Did 3 corners and put it away. Worst driving I've ever felt in a game. Force feedback is terrible. The wheel is not connected to the tires. The fastest way to drive is still to crank in full lock.
More real than GT5 my fucking ass. That's probably the last Shift I ever play. Normally I'll give a game a day or two, but with a racing game, if it doesn't feel like a car within 5 seconds it's not worth playing.
I don't have any real-life experience, but I'd venture to add GT5 to that list.