Wow, sounds a bit like Live, but slower to load and more clumsy to navigate.
so you have used it have you?
Wow, sounds a bit like Live, but slower to load and more clumsy to navigate.
wow this looks amazing
Playstation Home
http://www.gametrailers.com/player.php?id=17558&type=mov
wait for the advert to finish.
free aswell
This sunday I'll try to get one for Free ))
10 PS3 will be given away at Gamex-expo in Russia! I'll post Photos of Russian PS3 start later after that.
There's no Tetris for the PS3, I would just sell it instead.
I love how for achievement that they show 4 pics and yet only one is related to achievements.
I dunno though. Honestly I do not really want to create a character and have a MMO as an interface. Just not me. Rather go out and actually meet with the people. But live does need to get the 3d achievements if other developers hop on board too.
Just about everything you can do in Home can also be done through the cross media bar. It just won't look as cool.
Sony, Immersion Make Nice in Patent Case
By Jordan Robertson
AP
03/02/07 7:54 AM PT
Sony and Immersion have agreed to settle a long-simmering patent infringement lawsuit in which Sony was accused of using Immersion's vibration technology in its PlayStation game controller. As part of the settlement, the two companies said that they will look into ways to use the technology in PlayStation products.
Sony (NYSE: SNE) and Immersion (Nasdaq: IMMR) said Thursday they have settled their long-simmering patent dispute over the vibration technology that shakes video game controllers, and will work together to bring the so-called "rumble" function back to PlayStation products.
The litigation threatened to halt Sony's U.S. sales Email Marketing Software - Free Demo of PlayStation and PlayStation 2 consoles, controllers and games that use Immersion's "vibro-tactile" technology.
The patented technology adds a sense of realism to video game play by jolting the player's hands whenever there's gunfire, explosions, crashes or other dramatic on-screen events.
Immersion's shares jumped nearly 32 percent in after-hours trading, while Sony's stock plunged 6.2 percent to 5,830 yen (US$49.36) in Tokyo Friday.
Settlement Resolves All Issues
Immersion sued Sony Computer Entertainment and Sony Computer Entertainment America in 2002 seeking $299 million in damages.
A federal court jury found in 2004 that Sony violated two of Immersion's patents, and a judge the next year ordered Sony to pay hefty damages and stop selling products with the patented technology.
The court issued an immediate stay until Sony's appeal could be resolved.
The companies said in a joint statement Thursday that the settlement resolves all pending litigation between them surrounding the patented technology.
Big Pay Day
As part of the truce, Sony will pay Immersion $97.2 million in damages and interest, as stipulated in the original court award that Sony was appealing.
Sony will also pay $22.5 million in licensing payments through 2009 plus an unspecified amount of fees and royalties.
In total, Sony will cough up at least $150.3 million to settle the litigation, when factoring in $30.6 million in compulsory license payments the Japanese company has already paid.
In return, Sony will get unspecified rights to some of Immersion's patents and will explore ways to include the technology in future PlayStation products. No further details of the business arrangement or terms of the deal were disclosed.
Sony, which did not include the vibration function in the new PlayStation 3 hardware, said the conclusion of the litigation would not have a material impact on its earnings forecast released on Jan. 30.
Immersion's shares jumped $2.30, or nearly 32 percent, to $9.53 in after-hours trading after the settlement was announced, and the company reported a narrower loss for the fourth quarter. Immersion's shares were down 7 cents during the regular session on the Nasdaq Stock Market
Gran Turismo HD 2.0 Impressions
The pinnacle racing franchise finally gets Force Feedback.
by Chris Roper
US, March 23, 2007 - To coincide with the UK release of the PlayStation 3, Sony and Polyphony Digital have revved their engines and moved Gran Turismo HD to the European PlayStation Store. But while US and Japanese gamers are still running laps in version 1.1, UK gamers have gotten the world's first taste of Gran Turismo HD Concept 2.0.
Largely identical to version 1.1 (and 1.0 for that matter), GTHD 2.0 includes the same 10 cars, the Eiger Nordwand track and time trial and drift options. However, there's one major difference: Version 2.0 includes Force Feedback support. Yes indeed, now that Sony and Immersion have kissed and made up, Polyphony has been able to implement the technology into the game. Listing official support for four Logitech wheels, namely the Driving Force Pro, GT Force, Driving Force and Driving Force EX, racers are now able to actually feel the road as they compete for leading laps times on the game's online leaderboard.