Aston Martin
Proudly supports terrible french cars
^
It'd be interesting to see the 137.291 one.
It'd be interesting to see the 137.291 one.
Here you go. This is the video for the 137.291 time. I do not like how the GT5 replay theater cuts off the first few seconds of the lap and the last second of the lap. I wish it let you control the replay (Fast forward/rewind) so that I can show the starting position, different camera angles, ect... Because the game cuts the replay short, it looks like I ran a 136.9xx.
Also, sorry for the crappy quality and no sound. This camera was not made to make movies.
[video=youtube;i6mQn-6ke5k]http://www.youtube.com/watch?v=i6mQn-6ke5k[/video]
I wish they made a force feedback pedal so that I could feel the limit of grip.
I'll get a picture you might want to use on the first post Aston that should show people where to line up the start from the cockpit view.
Work? I've just recently finished my current project and I'm waiting to find out where my next project is, so I'm effectively "on vacation" too. I'm gonna give that TG track another burl tomorrow.
I launch at redline, bounce off the rev limiter a few times, then after the initial wheel spin, lift off briefly and let the revs drop down to about 5000 and then hammer it down again then change at 34mph just before you hit the limiter. Hit the limiter and you're screwed. I honestly can't tell you when I lift off, I just kinda feel it. It sounds like the wheels are still slipping but just starting to bite.
You said in an earlier post that the cars in GT5 are harder to launch than in real life, and in most cases I reckon you're right. The accelerator can feel so sloppy on most cars and there's no feedback. But I have to admit that launching my GT5 RX-7 and my real world RX-7 with similar HP is uncannily similar... but other than that the handling feels way off. I've never driven an FD3S with stock suspension/wheels/tyres, so maybe that's the difference.
Good luck with your endeavors into the 1:36s
I'll try your lines tomorrow and see how I go.
Don't assume that you are necessarily faster using a wheel instead of a pad! I had a G25 about two years ago and spend nearly two weeks trying to beat my times using the keyboard (!) and I didn't manage to do so. It may very well be that I am completely useless with a wheel (not in real life though ) but unless you are pretty talented there is no need to think that a wheel would decrease your laptimes in general.
I will put some effort into it and try again in the following days, maybe I can get the times of our fastest guys here using the pad. I think there is not necessarily a difference between pedals and the analog sticks of the pad regarding the control of throttle and brake or steering. And I will try to bring you the proof
I've seen this mentioned a couple of times. What is "accelerator feedback?" Since when does the accelerator in a real car give any feedback in regard to what the wheels are doing? I've never noticed it. There is certainly a lot of feedback you get in a car that the game can't replicate, I just don't think it comes through the accelerator pedal. Hell, many cars (like my own) are drive by wire....
Fair question. Different cars have a different amount of pedal throw. When you have a static throw, such as my G25 pedals, using different car data for input, then the throttle can feel sloppy or tight.
I agree with you though - most of the "feel" doesn't come from feel at all. It comes from the sound you interpret.
Good lap but, what on earth are you expecting to feel in the throttle? The throttle is about as disconnected from the wheels as it is possible to get.
Thankyou that would be helpful.
Theres the jist of it. Lap starts probably about a foot infront of this spot.