cookie720
Active Member
- Joined
- Apr 5, 2005
- Messages
- 481
- Location
- Adelaide - Australia
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- 1974 Leyland Mini, 1963 Morris Mini
diablo is not wow end of story, blizzard is being lazy.
blizzard is being lazy.
IGN: What would be that thing that would pique someone's interest? What are you building in that could draw someone's interest and make them want to know more about the lore?
Leonard Boyarsky: What we're thinking is that there are certain things you can see or have happen, that - if I run across a scripted event or I see two people fighting or a conversation that I can overhear as I'm running by that gives me a piece of information that I can use later, but I don't need it. The hardcore action guys, they are first and foremost number crunchers, they're loot crunchers, they want the best gaming experience in terms of, like, how to maximise those areas, so if we can drop clues into the story as to how they can maximise their loot and maximise their armour, that would intrigue, I think, the hardcore action player to maybe look more into that. Obviously that wouldn't be the only way, and the minute the game comes out all that stuff is going to be available on the website anyway. There's going to be some people who just want to play it as an action game and that's fine. Our goal isn't to impede that at all, it's just - we want it there for the people that really want it.
IGN: In terms of drawing people into the game, you've introduced voices for the player characters. What was the process behind that decision? On one hand, with a player character that doesn't talk, you embody that role, whereas there's a danger that the player is distanced from a character with a defined personality.
Leonard Boyarsky: We went back and forth a lot on that. First we wanted to do it, then we didn't want to do it, then we wanted to do it. The reason we decided we wanted to do it was because it really enables us to have your player drive the action more.
IGN: How much choice do you have as a player to shape your character's persona? Dialogue trees or anything like that?
Leonard Boyarsky: There won't be any dialogue trees per se, but we're working on ways of your player affecting things. That's all I'll really say about that right now. We do want your player to feel like he's driving the story, and we looked at it more like a character that you can watch develop and identify with, as if, a bit more like a book you're reading or a movie you're watching, you know, a character you can identify with and be fired up to be that character, be excited to be that character. And it remains to be seen whether people get behind that or not. It is a risk...
My prediction, somewhere in 2010.still no release date
But I don't own an existing Blizzard game and the cheapest option is ?15...