Well, in Extreme Trucker (from SCS aswell) you could drive these suckers.
Here is the development log of the 1.14 update
Gameplay:
- Liftable axles
- Upload your World of Trucks profile truck from the in-game Screenshot Manager
- Increased damage for overturned vehicles
- Tweaked penalties for damaged cargo
- Automatic transmission tweaked to better handle steep hills (such as the quarry)
- Camera rotation based on steering and blinkers
- Correct speed limit after using the train
- Red light offense isn't reported if the player is too far inside a crossroad
- More lenient wrong-way offense check to allow maneuvering in small crossroads
- Better terrain profile interpolation
- Many improvements in simulation: overturned trucks, damping of rear axles, gearbox
Models:
- New truck: DAF XF Euro 6
- New 6-wheeled chassis for (almost) all trucks
- Substantial data fixes in most chassis
- Added driver seats for DAF XF and MAN TGX
- Small fixes in many models: sawmill, factory, wharf, quarry, trucks, trailers
AI:
- New traffic rules: stop lines, city start/end, highway start/end, give way, priority roads
- Improved driving rule priorities
- AI trucks prevented from entering trains
- Support for sleep time in traffic lights
- Speed limit detection fixes
- More realistic AI vehicle speed in curves
- Many improvements in vehicle spawning, navigation, reviving, yielding, lane changing, overtaking, blinking
Sound:
- New, improved or fixed sounds: gears, horn, blinker, Scania V8 interior
Map:
- Many map bugs fixed
- Roads around Kiel and Rostock recreated
Steam:
- Steam Rich Presence: job information in "View more info" in the Steam friends list
Code:
- Support for decal parts in road edge models
- Support for multiple truck dealer definitions
- Allow pedestrian spawning on models
- Prevent crashes: non-existing parked vehicles, cities, invalid truck accessories, invalid backup data
User interface:
- Truck browser shows all upgrades and their level requirements
- Added option to skip cutscenes
- Speed limit shown on dashboard GPS
- Support for adviser page switching
- Speed on adviser is more precise
- Option to display the password on the login screen
- Smoother camera movement in showrooms
- Improved text pasting into input fields
- Improved city name sorting
- Updated localization and credits, fixed typos, clarified texts
Rendering:
- Fixed blinking objects in mirrors
- Support for mirror image scaling
- Support for an additional front mirror
- Support for flares with visibility capped by angle
- Better rendering statistics
- Edge look can be controlled by the attached road look
- Better handling of vegetation detail with changing distance
- Support for an additional low-quality vehicle LOD
Modding:
- Goto console command now accepts city names or their fragments (eg "goto aber" teleports camera to Aberdeen)
- Improved miniconsole
- Telemetry: more precise fuel reporting, job info
- New cargo definition structure
- Advisor definition cleanup
- Content browser improvements
- Per-sector weather climate profiles
Editor:
- Gamma correction of user-picked colors
- Better handling of high-DPI monitors
- Texture list
- New toolbar
- Sign editor improvements
liking the speedlimit on the dash, now I can re-getridof the gps... now just got to get good mods that have interior nav's for MB & renault...
^if that makes no sense... I've been drinking.
whilst trucking too
Anyone complete the Christmas challenge where you have to drive the equivalent distance from Prague to the North Pole? I think the challenge is what is causing a conflict in some trailer packs I have, which initially was why I wasn't getting any jobs when I first installed 1.15. The reward is a new paint scheme, looks nice.