- Dec 9, 2004
- Irvine, CA USA
- '07 Honda S2000
I think you are confusing the terms, "A.I." stands for "artificial intelligence," which is how other cars (computer drivers) react to your presence, A.I. does not exist in GT:HD.I tried GT:HD a while back and was in for a little shocker. I thought the AI and the cars would feel more realistic. The best handling car in the demo was without a shadow of doubt, the Lotus. This says it all. Even the Ferrari felt numb.
If GT5 has the same AI, it wont stack up to FM2, sadly.
What you are describing is driving physics. However you would have to take into consideration that GT:HD is simply a tech demo running on reworked GT4 engine to show off its graphics.
GT5 on the other hand (GT5 Prologue in this case), is running on an entirely new engine, and will be the first major update to GT physics in a long time.
Additionally, no game is perfect, every game have its own flaws. While I do agree that FM2 have really refined physics, there are still a few small details that continue to bug me and preventing me to truly enjoy the game; such as the lack of twitch of a car's rear end when it regains traction from a slide, and the wireless wheel's lack of steering rotation during drifts.