I mean seriously. The new tire model is going to be such a godsend. After this new interview on iRacing TV (excellent episode BTW) about the new tire model, I got to thinking about various problems with the simulation that will likely be cured by the new tire model.
Obviously the first and foremost the New tire model will fix the stupendous amounts of slip angle and excessive heat buildup that the fast guys generate. Those tires will be toast after 2 corners. Slow and steady wins the race after all.
But then you also have slide recovery. At the moment, when you get a slide coming out of a high speed corner, it's basically game over. Lock the brakes, let go of the wheel, and pray you don't take out too many other cars as you bounce around down the back stretch at Road America. You simply cannot save any slides, at all. I've seen a couple of comparison videos between iRacing and real Star Mazdas doing that little squiggly-slidey back and forth deal, with the rear tires sliding around all over the place, and it's just not possible to do in iRacing. You'd spin out. No one has that good of car control. The real drivers must have much, much more forgiving cars and tires than we, because I just don't see how they could possibly cope like that. But with the new Tire Model, I wouldn't be surprised if I never spin again. In fact, I'm expecting it. I can't wait to take the IndyCar and link-drift the whole of Laguna Seca.
All that sounds totally wonderful. But then I started to think about how this will change other areas of the sim, too. Like netcode, for example. The predictive net code has to work overtime at the moment, because the drivers are working the wheel so hard to combat the woeful tire model we have now. The code just can't keep up, and I now realize that it must be the cause of the phantom 4x. With the New Tire Model, the netcode can rest easy, because drivers will be using smooth, fluid movements, and that will mean the predictive net code is more accurate and predictive, which will mean closer racing. And with closer racing, it means everyone will get more wins and podiums, because as everyone knows, those aliens only know how to hot lap.
But it gets even better for the network, because since the NEW Tire Model is taking so much load off the predictive net code, I predict all of our connections will get better too. I did some calculating earlier, and I found that with the predicted improvements taking load off the network, our pings should all drop by at least 60%. Some of the guys closer to the server farms should be seeing close to 0ms ping times.
And all this talk of making things easier on the network trickles down, too. The NEW TIRE MODEL will take such a burden off of the shoulders of the network, that iRacing's internet bill is going to shrink drastically. That means iRacing's service cost will drop. How much? Well, I did some calculating on that, too, and I found that since iRacing's internet bill is approximately 87% of the company's expenditure, it should take about 80% off the price of the subscription fee.
That's right, not only will the NEW TIRE MODEL fix all the exploits, cheats, and purely unrealistic driving we see today on the service, but we will also get 0ms ping times, more race wins (those aliens will be put in the back of the grid where they belong) and a whole year of iRacing for $19.99.
What can't be fixed by the new tire model? Bravo, iRacing. Bravo.