Shentar
Well-Known Member
This isn't looking good, to me. I mean, the graphics look good, but this looks like Burnout with licensed cars. Nothing else. Nothing new.
This isn't looking good, to me. I mean, the graphics look good, but this looks like Burnout with licensed cars. Nothing else. Nothing new.
SSSoooo it's good for those who didn't get to play burnout? *points at self*
This isn't looking good, to me. I mean, the graphics look good, but this looks like Burnout with licensed cars. Nothing else. Nothing new.
I'm tired of all those tunings and nitros ant SHIT. How about just some playn supercarpowerextreme?!
Something about that video tells me that the cars will feel very hard to control.
Joystiq said:Need for Speed: Hot Pursuit 'four times bigger than Burnout Paradise'
The EA blog had a chat with Criterion's Matt Webster the other day, and he says that Need for Speed: Hot Pursuit will be about 'four times bigger' than Criterion's last big racing hit, Burnout Paradise. There are a few reasons for that. First and foremost, Criterion wanted the cars going upwards of 250 miles per hour, so more speed means more room needed. There will also be more elevation in the levels, as well as more space to do things like hide your car in the bushes and find off-road shortcuts. Webster says there are over 100 miles of tarmac, and lots of other space to explore as well.
He also talks about the game's "Autolog" system, which will allow for ghost competitions between players, and what he's calling the "Speed Wall," a set of leaderboards which shows how close you are to overtaking your friends, even if they're not online. And finally, Webster says that Criterion has been hard at work replicating real cars for the game -- they had to fine tune the wheels of a McLaren out 2 mm just to get it to hit the right top speed in-game. Sounds like the game is coming along well -- it's scheduled to hit the lights and punch it this November.