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Official Drift Discussion

Damn you guys are good at drifing!

Please give me a manual to drift! You seem to touch the brake-pedal and you can drift for ages!

I endup with an engine below 1000rpm and lots of smoke for 2 seconds :lol:

Tell me.
 
Watch the "onboard" cam, and you will see everything :lol:

And if you have it, watch the "Driftbible". Drift is simple physics. If you brake, the weight goes to the front, your rear will slide, etc... Go to autocross, and practise, this is the best thing you can do :thumbsup:
 
As for rules, the way drifting is judged in D1 GP is the following:

(http://www.d1gp.com)

"How is drifting judged?

Because professional drifting events are judged on execution and style, it is mandatory that the judges are intimately familiar with the capabilities of the cars and the advanced driving techniques employed by the competitors. D1 Grand Prix judges are usually former professional drifters or racing drivers. These expert D1 judges evaluate speed, angle of attack, showmanship and vehicle control. All drivers make solo runs before Best 16 heads-up eliminations start. The competitors who make it to the Best 16 run door handle-to-door handle, going against one other car on the circuit at the same time. As fun as the solo runs are, these drift showdowns really ignite the crowd and bring them to their feet.

Factors like slowing to the point of hindering the other driver, running into another car or spinning out mean an automatic loss of the run. To advance to the next round, drivers use tactics such as putting pressure on an opponent through a more aggressive drift angle, carrying a higher speed through a corner, and showing good strategy. Judges are thoroughly familiar with the capabilities of each competitor's car and if the driver is not pushing the car to the limit, they will be eliminated from the round."

to sum up: single runs are judged based on angle, speed, smoothness (if u correct your line, or mis-shift etc).
double/twin/tandem runs are judged based on:
(2runs, once u run in front, once at the back)
1, the driver in front - if he can hold his way, if he can pull away, block the opponent by taking a tight line for example etc
2, the driver at back: if he can catch up, how close he can get, if he can force the driver infront to make a mistake etc
- if u r too slow in the front (close to stopping) - u loose that run
- if u hit the other one - again, u loose
- if u r at the back and overtake the other one (by drifting obviously) u win
- if u r at the fron, and get overtaken, u loose that run
- winner is decided based on BOTH runs

well, dunno how we can implent this into LFS :?
we need judges - if everyone judges, thats a bit confusing, and will not work imo

i think we can forget about the smoothness issue, u need to really be into drifting in order to judge that, & none of us is that pro to be able to pull very smooth drifts from begining till the end without correcting the line that we drive

we could start say, by judging only based on angle and speed, how about that?
and we could judge double runs according to how close u can get to the other one, if u can overtake etc
and obviously if u spin u loose, if i hit the other one u loose that run etc

so what do u drifters think?
 
"- if u hit the other one - again, u loose "

Lets forget this :lol: . I think, we ALWAYS hit each other. But we can still go further. So.... We need to modify the rules a bit ;)
 
as for "driftin manual" :mrgreen:
well, as mancs said, if u know physics well, that definitely helps a lot
u need a good setup first of all but for practice u can use the standard one, start with that, maybe change the gear ratios
u can then see what the car does when u try to drift, based on that u do your setup
if it understeers with your driving style, then u adjust stuff that decreases understeer etc, if it leans to much, reduce body roll and make it stiffer, etc etc etc
one really good thing to do is start as they say in most car movies, try a donut, and constantly increase the radius ;)
then u get some sort of basic feeling, and can start practicing on some sort of track
later,according to your setup/driving style, u can experiment with different techniques, different ways to make a drift longer/shorter etc
there's no manual for how to drift, because styles/setups differ way too much, but what could help is a basic knowledge of physics and watching/reading a lot about drifting
watch the INTERTNATIONAL OPTION videos that are on hokie's ftp, there are 9 of them, all in english, that should be enough for the begining :thumbsup:
driftbible is also a good idea, it shows really the basic stuff, and gives u an idea of what differnt techniques there r
 
mancs by hitting, i mean knocking out the other one, if u slightly touch your opponent thats ok, that does happen in real life a lot
but by making the other one spin, or loose control over his car, that is uncool and makes u loose the round
so hit = kick the other one out of his ideal line, make him spin, make him loose control
 
Just tried drifting...and....well....I suck....:lol: Can't even get the car to go sideways, It just spins out of control.
 
Drifting used to be so much easier in the olden days (S1.E or something) but I'll be in for a drifting competition if it's going :D
 
^Mischief.... I'm on the same level as you, buts its easy to get the car to go sideways, while you are entering the corner, floor the throttle and do not let go, but keeping control of the slide is another story :lol:
 
pdanev - your track is really nice - think we should try this one first, and if we get too much trouble by doing double drifts, we could think about another track...
Who would be interested in a little test race?

Jan :)
 
^thnx
i cant play lfs now, got exams tomorrow and on friday :wall: :yucky:
lol, i shouldnt even be posting but studying :?
 
About the layout pdanev made...
That's how it basicly looks:
map17qa.jpg

(ignore the lame skidmarks :))

3rd croner looks pretty tight, at the exit of it slide almost ends complitely. I think it would be more fun (although not so challanging) to widen it up a little bit. Making it a little faster and longer. Something like this:
map24jp.jpg


Then maybe someone else beside pdanev and mansc could enjoy it :) I usually run into that "loop" in corner 3, or go too far hiting the "wall" on the right.
 
We (actualy I had some recomandation for pdanev, and he did it :lol: ) made several modifications on the track before this. But, i think if pdanev has some time, he will change it.

Btw, its a good idea it will be faster :thumbsup:
 
mxm thats also a good idea to widen it and make it faster. i can modify it tomorrow after my exams, but anyone who has other suggestions, feel free to modify the track as u wish ;)
 
That is good stuff! :thumbsup:
Cant wait till the race 8)
 
Smokeyyyyyyy :thumbsup:

So whats the status of our drifting competition now? rules, time/date, track, participants.....? :unsure:
 
Damn I have to buy this game!!! ;) I would be in this contest ... good idea btw! But I only have the Demo ... hopefully in about 2 weeks I will have the full! :woot:
 
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