Don't joke about that stuff, man!
Honestly though, I'm also a bit baffled by the whole thing:
- the size / unwieldiness of the thing
- full blown AMD zen2 + RDNA2 APU (so there should be some power at least)
- but still mobile (so... not so much?)
- the awkward "vent" at the top (so... maybe a little power after all?)
- the simple fact that steam is a PC platform first and foremost? bear with me here... what i mean: most of these games are optimized to be played on a PC. Yes there's a bunch of "gamepad friendly" games available, but for the rest, it's again going to be an awkward balancing act of making the controls work somehow. I see the same issue as with the canned steam controller (I actually have one and like it): it always feels sort of weird and half-baked, because (understandably) devs will not want to adapt to this niche system, so rather the weirdo controls have to adapt. ugh.
... i'd actually love to like it and succeed, but the whole concept I feel is much better suited for the likes of nintendo (where, honestly, the power doesn't matter and the typical games are much better suited to the concept).