- Apr 15, 2008
- Mazda Raceway
- *Carless* Waaahhh
I once argued that Forza 3 DLC was not worth it because the base game contained x amount of cars and tracks for y dollars, and the DLC was so over-inflated per car/track that it was insulting. I still hold by that argument, but I would adjust the ferocity of it.I never said that the game will suck. My argument was only concerning value for money. All of the things you mentioned cost money, resources, and time to develop. But from a customer perspective - why am I forced to pay similar amount for money for two games, one of which offers 20 times the options and gameplay opportunities of the other?
To use a parallel with the music industry - EP's and singles(any record under 25 minutes) is sold at one price, LP's (full albums) are sold at another price, and then Double albums at a different.
With this game it looks like we will be getting the equivalent of an EP for the price of an LP. And they are doing it because they can! If Forza 4 was available on PC, we probably wouldn't even be talking about this game.
The wrinkle gets thrown in when you consider quality, specifically varying quality between titles. iRacing has ~25 cars. Each car costs $12. They have over 40 tracks. Each track costs $12 or $15. Together the price of the game is north of 600 dollars, especially when you consider the subscription fee required to play. Doesn't seem worth it, until you realize that these things are laser scanned and so accurately modeled that even the weights and velocities of the gears inside the transmission are modeled in real time. Then it becomes more valuable. One track can cost between $100,000 and $400,000 to build for iRacing, not even including whatever money changed hands during the licensing process.
So it becomes rather silly to argue that one game is worth it when another isn't, especially when the actual initial cost to make the content (and the effort put in) is a complete unknown. TD:F could have cost under a million to make, or it could have cost over 10 million to make. Who the hell knows.