I bet the reason for the price cut is that the next gen will be out next year sometime.
(...) Also teleporting is lame and levitating around with a thumbstick feels bad. Hopefully we figure out VR movement mechanics soon.
unless you have a tilting seat to simulate the sensations of turning, seeing acceleration, especially changes in direction, but not feeling it can be incredibly disorienting/nausiating for a huge number of people. Myself included. This is why most mass market games/experiences have you sit in one spot and pivot, or teleport to move.
I've sat in VR driving simulators before, and it worked great because the seat tilted to simulate the centripital forces... but when i try to watch a POV video of a car driving, in a stationary (or even swiveling) seat... I'm "car sick" from the first turn... and i never get motion sickness anywhere else.
I am thoroughly enjoying Robo Recall and Superhot. I'll get around to trying pCARS at some point if I can be arsed to get the wheel from wherever I've put it. I do want to play Elite Dangerous and Eve Valkyrie, but I kind of want to wait until I can justify buying a HOTAS to go with it. Also, despite the drop in picture quality, I like the virtual theater sometimes.
It's just a gimmick so the owner can say "I have a fully modular PSU"...