Forza Motorsport 3

I think it's poor form to judge a games physics before you've actually played it. It'd be like saying you know exactly what sex is like cause your a chronic porn viewer.
 
I think it's poor form to judge a games physics before you've actually played it. It'd be like saying you know exactly what sex is like cause your a chronic porn viewer.

I don?t think your analogy applies here, because I know how a REAL car feels when being driven, and therefore and I don?t need to play the game to have the impression that it is wrong.
I am a GT fan, but I must admit I never played Forza and I must agree that the sound of the cars in the GT series is very meh. The fact that the cars in Forza3 are sounding better, have tires marks and smoke is making me very tempted. I just hope GT5 delivers. :|
 
How do you know how it feels if you've never played it?
 
Firstly, Turn 10 did a segment when they were making Forza 2 called Dyno spotlight, where they actually showed how they tested sounds for every car. Basically, the sound engineers find a car, roll it out to the dyno and run it through the gears, it even showed them adding a straight pipe to a few cars to get that sound. It's very meticulous and rare cars are turned away if they are not running perfect. I guess it's difficult to map the sounds to the cars, no doubt though Turn 10 has thousands of audio to hundreds of cars, and each generation the cars will just sound better. I thought Audio was pretty top notch in FM2, and now that they have PGR's assets. . .

Most of the sounds are and were good. But not the Murcielago, it was terribly inaccurate.
 
They were talking about this game at E3 2007. So...yeah. :)

On the SUV note, I for one welcome People Carrier Racing to Xbox 360. That could actually be fun.

PGR2 team races, Porsche Cayenne Turbo S and BMW M3. First teams' M3 to cross the finish line wins. It was better then cat and mouse.
 
How do you know how it feels if you've never played it?

We are running in circles. I don?t need to feel it to have he opinion that a car, being driven on a track, doesn?t react like this.
 
We are running in circles. I don?t need to feel it to have he opinion that a car, being driven on a track, doesn?t react like this.

Well then, lets put it like this: Most reviewers tend to think that FM2s driving physics and feel are a tad bit better than GT5Ps.
Turn 10 will improve FM3, so there you go...
 
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Well then, lets put it like this: Most reviewers tend to think that FM2s driving physics and fell are a tad bit better than GT5Ps.
Turn 10 will improve FM3, so there you go...

Agreed! I like GT4 a lot and I know the physics in GT5 have to improve to be better than FM3. I am not defending GT5, I am just trying to make a point about us being able to judge the way a car behaves just watching a video. I believe we can, Twerp128 disagrees.
 
Meh, when I tried GT5P I thought that all the cars handled like boats. All show but no go.
 
[YOUTUBE]http://www.youtube.com/watch?v=ngjBdYzzQng[/YOUTUBE]

GT5p sounds like a Honda!

Eh, you can kinda see how a car behaves from a video, but you really have to play it with a FFB wheel to actually know for sure.
 
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^ Yep, that vid was an eye opener!
 
Done with the video editing tools it may be, but it's not ingame footage!

Edit, I'm talking about the stunt/drift one, just so we don't get confused.

Pretty sure the stunts were done in game with the replay mode. Considering they said the entire video was game footage.
 
Meh, when I tried GT5P I thought that all the cars handled like boats. All show but no go.

I'm with ahpadt on this one, I much prefer the handling in forza to the handling (even with professional physics or whatever they're called) in gt5p
 
Pretty sure the stunts were done in game with the replay mode. Considering they said the entire video was game footage.
That trailer was all CG. There was one trailer that featured in-game footage, and it was noted at the bottom. I'll dig up the confirmation tomorrow.
 
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