IceBone
Blue Wheel Hipster
TBH, the bows in-game look much more managable.
Fucking hell, the dragons are hard. I was 3 levels above it, but only managed to get its health down to 80% before I got wiped out.
Singleplayer
- Fixed case where game would incorrectly think the player has more than one race/class/gender
- Fixed case where users who changed their voice off of default, would have their voice set back to default when interacting with Hawke?s chargen settings.
- Increased duration that search highlights things, and added highlighted items to radar while they are highlighted.
- Fixed several conversation lines which would take a very long time to advance to the next line unless they were manually skipped.
- Fixed case where followers could float above the ground after extended periods of play
- [PC] Fixed some hitching in conversations.
- [PC] Pressing the interact key (default ?F?) will take everything from containers.
- [PC] Hair should be less shiny on lower quality settings.
- [PC] Added ability to rotate character models with the mouse in UI?s that show character models
- [PC] Added an option to enable / disable tactical camera on mouse wheel scroll out.
- [PC] Hiding the HUD on the PC will now hide all UI elements
- [PC] Fixed being able to drag abilities from a tree that was not selected onto the quickbar
- [PC] Fixed being able to toggle UI state for the tactical camera on the quickbar when the tactical camera is unusable
- [PC] Fixed case where clicking quickbar elements in Eyefinity would trigger attacks
- [PC] fixed case where extra mouse-up events were triggering in UIs
- [PC] Fixed issue where mouse-up events were missed when dragging off of UI elements and then releasing the mouse button
- [PC] Fixed loading Icon not animating while Mantle creates shaders during load screens.
- [PC] Fixed mouse cursor flashing while targeting AOEs
- [PC] Fixed situation that could result in a hang on the start menu.
- [PC] Fixed situation where war table could become non-interactive until users right clicked on it.
- [PC] Fixed situation which could cause mouse-look to snap to a facing rather than turning smoothly
- [PC] Holding right click and pressing the camera turn buttons in tactical camera will cause the cursor to strafe in the same manner the camera behaves outside tactical camera
- [PC] Made some changes that should improve Mantle performance
- [PC] quickbar indicator for pause state should no longer remain highlighted when game is not paused
- [PS3] Increased number of save slots to 30
- [PS4] Improved conversation performance during fast install
- [PS4] Increased number of save slots to 50
- [360] Fixed case where movies sometimes decoded incorrectly
- [360] Fixed Crash when selecting storage device when select storage device warning is present
- [360] Fixed the online connection error being displayed twice when attempting to login to Origin with no Xbox live connection.
- Assorted stability improvements
- Fixed crash that could occur after some conversations
- Certain boss creatures are now immune to Disruption Field
- Creatures in rag doll will now pause when the game is paused
- Fix to Spirit Blade so it longer triggers combos
- Fixed a couple focus abilities to be weapon agnostic
- Fixed a few DA Keep world state import reactivity checks.
- Fixed a few situations that could result in there being no conversation selection indicator during conversations
- Fixed an issue caused by changing characters at the same as targeting an AOE ability
- Fixed Audio cutting out when using AOE abilities while radial menu is open.
- Fixed being unable to finish quest ?Safe Keeping? if the user places key fragments in the forger, then leaves the zone without getting the finished key.
- Fixed camera shaking when making small camera adjustments during character creation
- Fixed case where blizzard would pause the game when it turns off
- Fixed case where controller rumble would get permanently disabled
- Fixed case where Imshael could end up in a location where players could not fight him.
- Fixed case where interaction text would not update in tactical camera
- Fixed case where mana or stamina was incorrectly displayed on mounted character?s portraits
- Fixed case where users could get stuck loading a save in a certain dragon combat area
- Fixed case where users could get stuck on an infinite ?Connecting to Dragon Age Servers?
- Fixed Crippling Blows to have a 15% damage bonus instead of .15%
- Fixed Cullen?s hair having some strange shadows during cinematics
- Fixed exploit that would allow bypassing ability cool-downs in certain circumstances
- Fixed exploit that would allow users to take no damage.
- Fixed issue where orders to interact with trebuchets made in tactical mode were un-interruptable.
- Fixed issue where user loses control of the party if he enters tactical camera at the same time as a cinematic triggers
- Fixed issue which could cause potion counts to be reset due to party member changes.
- Fixed issue which could result in an infinite ?Connecting to Dragon Age Servers? on the main menu.
- Fixed issue which could result in the Radial menu not staying open
- Fixed issue which could result in the screen re-sizing UI to stop working until exiting and re-entering the screen re-sizing UI.
- Fixed scripted autosave in the western approach which was made which if loaded could result in certain NPCs to not show up until after leaving the area and coming back.
- Fixed situation where followers could get stuck while pathfinding to the player.
- Fixed some of the collectible books being non-interactive in Skyhold
- Fixed slot types on several crafted items
- Fixed some item names getting cut off in stores
- Fixed weapon type on several crafted weapon parts.
- Ground rings scale on Dragons in Tactical Camera
- Radar will be shown during radar tutorial, even if the UI is set to be hidden
- Radar will show way points immediately after coming out of UIs, no longer requires player to move first.
- Target lock is cleared when entering tactical mode.
- Unified sort order for stat listings during item modification
Multiplayer
- [PC] Improved push-to-talk functionality when using keyboard and mouse
- Fixed issue which could result in negative XP being granted in some multiplayer matches
- Fixed crash that could occur while switching characters in some multiplayer menus
- Cursed chests in multiplayer no longer look different from un-cursed ones
- Fixed some missing information on end of match screens when servers are slow in Multiplayer.
- Fixed Players losing their ability to target when dying while recovering object in multiplayer
- Fixed situation where host migration after end of match would fail to show end of match details for the remaining players
- Fixed issue with players being interrupted while interacting with objects in Multiplayer
- Fixed issue where host can be returned to an empty lobby after quitting out of a match while in the operation failed state
- Improved appearance of ledge drop-downs in multiplayer.
- Fixed case which could cause keys to not drop in Multiplayer
- Fixed case in Multiplayer where players could attempt to use abilities while dead.
Well, the Dragon Age Keep doesn't import anything for DA:O and DA2, as you know. Not sure how they will change that for DA:I, but even if we have to rebuild the story again it's not too bad... the Keep is pretty robust, despite they still calling it a Beta. My DA:O Landsmeet outcome, for example, was pretty convoluted (took a LOT of pre-planning to make it happen), but it worked okay in the Keep.
If anyone asks me, Human Mage Inquisitor is the way to go. You get a LOT of "umm guys? do you not realize that I'm a MAGE? the very group that played a key part in this huge mess? are you sure you want me here?" dialogues. It definitely feel like some higher power is playing some pretty cruel jokes to pick a mage to ultimately fix things. I also reject the "sent to conclave as spy" backstory as almost nonsense, but looks like you played an Elf so maybe the future dialogues are better fleshed out.
General
Added key binding that allows players to walk.
Added mouse cursor scaling.
Fixed issue that could result in the mouse getting stuck in mouse-look mode when players alt-tabbed out of the game in full-screen mode.
Fixed display bars to correctly reflect items that alter maximum health.
Single-Player
Changed party banter system to be less random to prevent extra-long periods where no conversations would occur.
Fixed issue that could result in one of Dorian?s conversations not being available for some players.
Fixed issue that could result in a cutscene not firing for Dorian?s plot when players enter the Gull and Lantern.
Fixed issue that could result in Sera?s Verchiel plot being broken.
Fixed issue with the demon that could spawn during Solas?s personal quest.
Changed Tactical Camera so that it no longer re-centers when the player changes party members.
Fixed exploit that allowed for infinite influence.
Fixed issue that allowed players to exploit their gold value in single-player mode.
Fixed allied mage AI so they did not dispel targets that the player had frozen.
Fixed issue that caused the bar displaying armor rating to not update correctly for crafted gear.
Fixed issue that caused extra potions granted by items to be lost when players return to Skyhold.
Fixed issue that caused Mind Blast?s upgrade, Fortifying Blast, to not provide additional barrier.
Fixed issue that could result in the opt-in conversation UI continuing to be displayed if players opted out very quickly as the UI was starting to be displayed.
Fixed issue that could result in the world map being permanently displayed in the Storm Coast.
Fixed issue that could result in being unable to switch party members after looting.
Fixed issue that could result in party members not following orders to revive a party member in Tactical Camera mode.
Fixed issue that could result in people being unable to discover all the regions in the Exalted Plains.
Fixed issue that could cause dragons to become unresponsive.
Fixed issue that would cause dragons to freeze during their roar.
Fixed issue that could cause some conversations to be ?hitchy.?
Fixed issue that could cause Varric?s legs to do odd things in some opt-in conversations.
Fixed Masterwork Prowler Armor so it no longer distorts on certain characters.
Fixed issue that could cause Harmon to disappear in certain circumstances.
Fixed a few non-herb crafting materials that were showing up in the Herbs section of the inventory. They are now correctly in the Other section.
Multiplayer
Enabled push-to-talk functionality in the multiplayer end of match screen.
Enabled push-to-talk in the multiplayer armor upgrade menu.
Fixed issue where changing multiplayer match settings would take effect without confirming changes.
Fixed issue that could result in players entering multiplayer matches without any mapped abilities in certain circumstances.
Fixed case that could cause keys to not drop in multiplayer mode.
Fixed issue that would cause the potion mapped to the first slot to also be used when pushing the 9 key in multiplayer mode.
Fixed issue that would cause the camera to spin at the end of a multiplayer match and not display the end of match screen.
Fixed issue in multiplayer mode that would result in the healing portion of Rampage to stop working in certain circumstances.
Tuned Strength of Spirits to be more useful in multiplayer mode.
Tweaked the balance of the Demon Commander in multiplayer mode.
Fixed issue that could result in items not displaying their cards when chests are opened in multiplayer mode.
Fixed issue that could cause pots to respawn in certain circumstances in multiplayer mode.