Duke Nukem Forever...anyone still excited about this game?

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"In this life of mine, I saw it before my eyes."
 
You know, if they release this game we won't have anything to make fun of.

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Hey, if Axl Rose can wake up and get shit done, maybe this will actually come to fruition.

Eh, who am I kidding. :lmao:
 
You know, if they release this game we won't have anything to make fun of.

Time to move on to Half Life 2 Episode 3, and just pray that Valve doesn't get their shit together anytime soon.
 
http://www.wired.com/gamelife/2010/...Index+3+(Top+Stories+2))&utm_content=My+Yahoo

Q&A: How Randy Pitchford Saved Duke Nukem Forever



SEATTLE ? Think you?re excited about the return of cigar-chomping space marine Duke Nukem? You?ve got nothing on Randy Pitchford.

A year ago, it looked like Duke Nukem Forever was finally dead. The perennial Wired.com Vaporware Awards winner, in the works since April 1997, couldn?t be completed since Dallas-based developer 3D Realms shut its doors and laid off its entire staff. Publisher Take-Two Interactive responded by suing 3D Realms parent company, Apogee Software.

See also:
Hands On: Duke Nukem Forever Lives Again at PAX

Enter Pitchford, co-founder and president of Gearbox Software, another Dallas videogame company. As an alumnus of 3D Realms, he wanted nothing more than to see the over-the-top shooter starring the misogynist Duke finally come to fruition. And his studio?s slick hybrid game Borderlands was a feather in Take-Two?s cap.

?I didn?t want the dream to die,? Pitchford says. So he bought the rights to Duke for an undisclosed amount, then proposed to the publisher that the lawsuits be dropped and Gearbox be allowed to finish the game.

Pitchford appears to have succeeded. At videogame convention Penny Arcade Expo in Seattle last weekend, 2K Games and Gearbox took the wraps off a resurrected Duke Nukem Forever, with Pitchford personally pitching the game to a group of incredulous gamers every half-hour.

In a tucked-away section of the Duke booth Saturday afternoon, Pitchford answered Wired.com?s burning questions about the game that almost never was.


Read more at the link
 
Just seen on Kotaku
Duke Nukem Forever's official website recently linked over to preorder pages on Amazon and Gamestop, and both say the game is due for release on Feb. 1, 2011.

The most recent information had Duke Nukem Forever releasing in early 2011. Feb. 1, 2011 is a Tuesday, the traditional release day for video games in North America; it is not the end of a financial quarter. It may be a placeholder date. I've emailed a Gearbox contact to ask for further comment.
Amazon: http://www.amazon.com/gp/product/B0...=1789&creative=390957&creativeASIN=B002I0HAC6
Gamestop: http://www.gamestop.com/Catalog/Pro...7&sourceID=NPDyPg.EspM-mcAegPsF.wpuWM3ZYylP1w
original article: http://kotaku.com/5654527/retailers-list-duke-nukem-forever-for-feb-1-release
 
SO it will beat GT5?
 
I will believe this no earlier than when i hold the game's box in my hands. And even then i will be prepared for finding nothing but a note saying "just kidding" and a voucher for the real deal "when it's done" inside.
 
I will believe this no earlier than when i hold the game's box in my hands. And even then i will be prepared for finding nothing but a note saying "just kidding" and a voucher for the real deal "when it's done" inside.

QFT
 
Now I just wonder how much of a let down the game is going to be if it ever does come out.
 
i'm more convinced that on the day of the games release, there will be some catastrophe that wipes out human life, preventing anyone from playing a copy of the game.
 
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I like that theory....
 
I don't what people are actually expecting from this, or if most people even have a vague memory of what Duke Nukem games are like. It would be pretty hard for them not to have made the game everything it should be. And there had better be key cards.
 
I play the occasional Duke 3D level when i can't concentrate on my research, i know exactely what it is like ;)
 
BTW, anyone who occassionally plays Duke 3D should try this mod, DN: Attrition. It adds new features, maps, gore, difficulty and you gain XP for each kill.

[video=youtube;F-FzHV4fPFs]http://www.youtube.com/watch?v=F-FzHV4fPFs[/video]
 
may be of interest to some
Duke Nukem Forever Demo 'First Access' Included In Borderlands GOTY Re-release
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Want to get your hands on the Duke Nukem Forever demo before anyone else? Then you might want to buy the Borderlands Game of the Year edition, your key to the "Duke Nukem Forever First Access Club." What's that about?

2K Games says today that Duke Nukem Forever First Access Club grants members access to "exclusive items, including early access to the [DNF] playable demo before it is publicly released?." The upcoming Borderlands collection comes complete with a redeemable voucher, a unique key offering a "wealth of goodies," including the Duke Nukem Forever demo.

The Game of the Year version of Borderlands hits October 12 for the Xbox 360 and PlayStation 3 for $59.99 USD, and for PC for $49.99 USD. The Duke Nukem Forever demo? No idea. The only release window we have is "prior to the retail launch of the game," currently scheduled for "calendar 2011."
original article: http://kotaku.com/5656287/duke-nuke...ccess-included-in-borderlands-goty-re+release
 
Duke Nukem Forever Designer Apparently Lost Millions
Duke Nukem Forever has been in development since 1997. And the man who toiled away on that game for over a decade lost a bunch of cash. Tens of millions, apparently. Ouch.
Gearbox Software has taken the reigns of the game from its original developer 3D Realms. In May 2009, the world around Duke Nukem Forever crumbled as its developer imploded. "Duke was dead," says Gearbox's Randy Pitchford.
"I spoke to George Broussard and he said, 'Randy, this is the worst day of my life' but you could hear in his voice there was more," Pitchford says. "This was 12 years of his life... try and imagine what you've achieved in 12 years, Gearbox has made five games in that time."
According to Pitchford, "George Broussard is not a poor man but I would estimate that he lost 20 to 30 million dollars of his own money on Duke Nukem Forever - I don't care who you are that's a hell of a lot of money." It is. It really, really is. Broussard, Pitchford says, was "committed to Duke to the point of insanity". And in May 2009, Duke was dead. "He decided he would rather have it burn than have a bad version of the game come out."
The game is finally penciled in for release. Gearbox is aiming to release it in 2011.
original article: http://kotaku.com/5657935/duke-nukem-forever-designer-apparently-lost-millions
 
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